Catching up with Construct2 posts--
I think about the old Stanford story on how he had made money during the gold rush. He made his money selling the equipment to the miners. Yes, some miners became rich, but Stanford made more millions than many of his miners. The same phenomena happened in web-comics with the Half-pixel crew and Penny Arcade. Interestingly it was the boom of decent graphics on computer screens with faster internet that prompted that ten year boom. However, the cross over between comics and video games help pave the way for PAX to act like a Stanford, creating a platform for indies to compete with larger developers on multiple devices.
Looking at Timberman a huge success on the Android Market than a it's success on Steam, there is a visible cross market fro PC and Mobile. http://www.businessinsider.com/the-insi ... iew-2014-7
However, considering Indie Game the Movie, focusing on the quality of the product matters the most as you want people just to play your games. This could lead to a publisher wanting to publish a game or work with you. Thus, another similarity to web-comics; this idea of gaining many likes or follower via the art you make. This kind of leads to the question of how much or what kind of marketing one has to do for mobile games? https://www.youtube.com/playlist?list=P ... 4K_QEzR4dv
I contend, the indie games have become the next webcomics and people of all ages will continue to make games even if we have smart watches with projector screens instead of real screens. I believe this because of how the web comics creators and market has evolved.