The new Cocoon beta - now open!

Discussion and feedback on Construct 2

Post » Mon Jun 01, 2015 11:40 am

trance wrote:@ludei

is it necessary to use ATP plugins (Ads + InApps) first in C2 project and also after exportation ? Or just one of these options is enough?

Concerning tutorials, you said that everything is written on the doc, maybe I am just stupid bude what did you mean by that? What doc?


Well, yes, it is how Cordova works. It is not something specific from Cocoon.io. It you want to use any other plugin it is exactly the same.

Here is the doc: https://cocoon.io/doc

It is a general doc. There is nothing specific for C2, but after exportation, your project should work as any other cordova project. I gave you some recommendations, like deleting the default config file and uninstall the whitelist plugin when using Canvas+. There are minor bugs we are currently solving.
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Post » Mon Jun 01, 2015 2:01 pm

@ludei
OK I'll do, but please notice that I'm a CocoonJS user, very familiar with the old Cocoon platform and have no problem with it (except the mopub network which i really don't like to use) , I'm NOT a new user of your service, The new Cocoon should be designed for those users who are familiar with Cocoon cloud.
and please notice that there is no specific tutorials or guides for C2 users yet.
someone should make a guide for C2 + new cocoon to follow.
Thanks for your response.
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Post » Mon Jun 01, 2015 6:08 pm

Edit: Deleted.
Last edited by Mabaet on Mon Jun 01, 2015 6:37 pm, edited 1 time in total.
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Post » Mon Jun 01, 2015 6:24 pm

Egyptoon wrote:@ludei
I'm NOT a new user of your service, The new Cocoon should be designed for those users who are familiar with Cocoon cloud.

You are completely wrong here. What we wanted precisely is to correct all the mistakes and errors we did when we designed the old cloud. Thus, we took into account all the feedback we get over time and we designed a new product.
Not only the aspect is different. The technology is different too. And it is better than the older cloud in a lot of aspects.

  • You can configure your project permissions directly at the editor.
  • You can use whatever plugin you want if it is adapted to Cordova 4.0.x.
  • Plugins installation and removal can't be easier.
  • Soon there will be a wizard to add icons and splashes (we are currently developing it).

But if you are still focused on the differences from the previous design, of course it will be hard.

Egyptoon wrote:and please notice that there is no specific tutorials or guides for C2 users yet.
someone should make a guide for C2 + new cocoon to follow.

But a Construct2 project in Cocoon.io is exactly the same as any other project once you export it for Cordova.
There are some specific hints, but I already told you them.

In any case , here there are several C2 users that actually had test the new cloud and can help you with your issues. They managed to create their projects successfully and they even added icons and splashes.
cocoonjs-plugin-updates_t117121?start=340
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Post » Mon Jun 01, 2015 6:52 pm

@Egyptoon

Actually, the process is generally quite elegant and easy for the new cloud interface, though I never had any real problems with the old one either. Yes, the resulting apps aren't ready for prime time yet, but hey, it's an early access beta, what do you expect?

@ludei

Even though it has been covered on the forum before, a step-by-step guide for exporting to the new cloud would be a good idea once the interface stabilizes and the kinks are worked out. That way when this question comes up, just link to the tut, instead of having to rehash old info. ;)

Elsewhere: what version of cordova is Cocoon using for .io? What about the legacy cocoon cloud? I ask because of the new Intent/config vulnerability as detailed here:

http://blog.trendmicro.com/trendlabs-se ... id-apps/9/
Don't lose your work. Backup your game with Dropbox.
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Post » Mon Jun 01, 2015 7:25 pm

@ludei

Your system seems to use cordova 5.x

because cordova 5 complains about "webView.addView(bannerViewLayout);" (previously used in 4.x)

My cordova plugins work on cordova 4.x

Need to fix about this cordova version compatible matter.

Thanks
Sang Ki Kwon
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Mon Jun 01, 2015 7:59 pm

TiAm wrote:@ludei

Even though it has been covered on the forum before, a step-by-step guide for exporting to the new cloud would be a good idea once the interface stabilizes and the kinks are worked out. That way when this question comes up, just link to the tut, instead of having to rehash old info. ;)

Elsewhere: what version of cordova is Cocoon using for .io? What about the legacy cocoon cloud? I ask because of the new Intent/config vulnerability as detailed here:

http://blog.trendmicro.com/trendlabs-se ... id-apps/9/


Yes, we are creating tutorials. But they are not visible yet because we are still working on the forums.
We just need some more time.

We are using 4.0.x in the platforms and webview engines. But it is 5.0.0 if we talk about the Cordova CLI.

About that link, it is better if you ask directly to the developer team. Use the feedback button, please, I won't be here in the next days.
cranberrygame wrote:Your system seems to use cordova 5.x

because cordova 5 complains about "webView.addView(bannerViewLayout);" (previously used in 4.x)

My cordova plugins work on cordova 4.x

Need to fix about this cordova version compatible matter.


Again, please, send the feedbak to the developer team. As far I can tell, the CLI is 5.0, but the engines are using the 4.0.x.

Sorry for the confusion.

Regards
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Post » Tue Jun 02, 2015 1:55 am

I cannot figure out how to export from C2 for use in the new cocoon.io builder. Cordova export gives an error after uploading the zip, and the deprecated Crosswalk app compiles, but the app only shows a white screen and does nothing.
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Post » Tue Jun 02, 2015 9:52 am

@TiAm
I expect anything rather than black screen for 16 APKs :D
and I expect a working developer app, I can't even install it (There is a problem parsing the package)
so please can you make a step by step guide with leaderboard and admob ads ?
Here is exactly what i need :-
1- C2 project settings.
2- plugins used in C2.
3- export settings from C2.
4- Cocoon.io settings.
5- Cocoon.io plugins.

I'm using the canvas+ on Cocoon.io and turned webgl off in C2 as before.
Thanks
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Post » Thu Jun 04, 2015 7:22 am

@Hardty
@bilgekaan
@saiyadjin
@szymek
@AndreasR
@Tokinsom
@blekdar
@xanxion
@Nibel
@Noga
@trance
@ludei
@Egyptoon
@Mabaet
@TiAm
@DatapawWolf

Hi
Fixed cocoon cordova admob plugin build error

Download c2 plugin and see Install plugin (Cocoon) from here: https://github.com/cranberrygame/cordov ... n-ad-admob

Thanks
Sang Ki Kwon
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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