The new Lighting & Shadowing System

Discussion and feedback on Construct 2

Post » Thu May 22, 2014 8:47 pm

Thank you thank you thank you!!!

Just a silly test, made on the fly within C2 in under 30 minutes!

http://www.eli0s.com/Tests/Dynamic_Lighting/

Did I mention that I thank you?

:lol:

-EDIT-
Here is an example from the 4rth page that delivers a similar (perhaps better) result https://www.scirra.com/forum/download/file.php?id=2367
Last edited by eli0s on Sun Jun 29, 2014 2:11 pm, edited 1 time in total.
composer - multimedia artist
www.eli0s.com/en/
B
69
S
27
G
6
Posts: 1,146
Reputation: 10,379

Post » Thu May 22, 2014 9:00 pm

Very atmospheric :)

But please add a proper character, even though it's just a test. It would add to the atmosphere immensely.

Oh and make a game with it :)
If your vision so exceeds your ability, then look to something closer.
Moderator
B
137
S
31
G
87
Posts: 5,556
Reputation: 60,456

Post » Thu May 22, 2014 9:07 pm

@zenox98 no, no, it is a complete game! It's the complete experience of an Orange Rectangle that thinks of his world as a finite, rectangular window, from which someone is peeping, lurking and even controlling his fate, reaching from a higher dimension! Think about it!!! :D
composer - multimedia artist
www.eli0s.com/en/
B
69
S
27
G
6
Posts: 1,146
Reputation: 10,379

Post » Thu May 22, 2014 9:20 pm

Deep :)
If your vision so exceeds your ability, then look to something closer.
Moderator
B
137
S
31
G
87
Posts: 5,556
Reputation: 60,456

Post » Thu May 22, 2014 9:22 pm

But his world crumbles when he walks to the left hand edge of the world....
B
49
S
12
G
10
Posts: 1,833
Reputation: 14,603

Post » Thu May 22, 2014 9:23 pm

I'm not sure I understand what I'm seeing with the shadow system... Has anyone tested out the penumbra example?

If you position your light source where I have, do you also see the light appear? I'd have thought it should go on forever, so it shouldn't appear at all!

Image
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
B
84
S
15
G
7
Posts: 991
Reputation: 11,231

Post » Thu May 22, 2014 9:42 pm

@zenox98 2deep my friend ;)

@BluePhaze , yes aparently he falls thru the edge of the world. You see, Copernicus and Galileo doesn't exist yet in this rectangular world.

@AnD4D I think that what you describe is an artifact caused from the light being too close on the wall. When we use the soft shadows thingy we shouldn't approach that much the objects that hold the ShadowCaster behavior. But maybe I got this wrong.
composer - multimedia artist
www.eli0s.com/en/
B
69
S
27
G
6
Posts: 1,146
Reputation: 10,379

Post » Thu May 22, 2014 9:44 pm

That's what I thought too... but the light is 15pixels, and the sprite of the light is 30 pixels... and I have a clear gap either side of me... Odd.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
B
84
S
15
G
7
Posts: 991
Reputation: 11,231

Post » Thu May 22, 2014 9:51 pm

Perhaps is not that precise. 15 px radius is 30 pix diameter. Maybe a few more pixels are needed for the shadow softness.

On the other hand, I am buffed from the 3rd example, the one with the colored shadows! For the love of God, I can't find the color parameter anywhere!!! Anybody have a hint on this?
composer - multimedia artist
www.eli0s.com/en/
B
69
S
27
G
6
Posts: 1,146
Reputation: 10,379

Post » Thu May 22, 2014 10:01 pm

Hmm, to get it to work the way I want, I have to set the light width to 0... but then I can't get soft edges. Strange.

The colour changes are in the events... "Set Shadow Colour"
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
B
84
S
15
G
7
Posts: 991
Reputation: 11,231

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests