The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Fri Feb 21, 2014 5:17 pm

Hi everyone!

So, this is the game I'm making with C2 for a few months : )
As my English is terrible, a friend of mine did the voice over for the first video devlog here:

http://www.youtube.com/watch?v=ZaynOYy2 ... qFXnFsWYEE

You can find more info (and GIFs!) on the official website here:

http://www.the-next-penelope.com/

Also, screenshots!

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Last edited by Aurel on Fri Aug 01, 2014 4:44 pm, edited 2 times in total.
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Post » Fri Feb 21, 2014 5:53 pm

This looks great! Well done.
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Post » Fri Feb 21, 2014 6:03 pm

Looking really nice! Didn't expect racer at first (Missed that 2D F-Zero :) ). Really quite unique.
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Post » Fri Feb 21, 2014 7:43 pm

Looks great :D
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Post » Fri Feb 21, 2014 7:45 pm

Looks beautiful, I really did the style. Will we get a playable demo soon? hehe
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Post » Fri Feb 21, 2014 8:40 pm

Everything about this game looks amazing.

Ulysses 31 was my favourite cartoon growing up, i feel sorry for the kids of today who don't have anything like these classics to watch.
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Post » Fri Feb 21, 2014 8:42 pm

Wow looks wonderful! Good luck with the game! ;)
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Post » Fri Feb 21, 2014 9:59 pm

Thanks for your kind words!

To answer about the playable demo:
I'm busy to digest all the feedback / stats now, but I'll run another alpha playtest in two weeks. I'll post about it here : )
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Post » Fri Feb 21, 2014 10:39 pm

Wow, I really missed an opportunity there not asking on twitter to be part of that beta test !
The game looks gorgeous and I also grew up with Ulysse 31's universe so there is a nostalgia impact as well (plus I understood the ingame text in the video :D)
And I love racing game as well, more than f-zero, it reminds me of Death Rally with futuristic ships and teleport. I'm personally more into cars than sci-fi ships, but as long as I get good sensations and control, I don't mind.

Really great work so far that will shut up some nay sayers about C2 ("hu you can only make small games with C2")
Heck look at that gorgeous video/trailer and stop blaming the software. It takes talent and you sir definitely have a lot !
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Post » Fri Feb 21, 2014 11:13 pm

Kyatric wrote:(plus I understood the ingame text in the video :D)


How can your french-English be so smooth, I definitely should have paid attention in school I guess, instead of drawing weird things all the time.

Kyatric wrote:will shut up some nay sayers about C2 ("hu you can only make small games with C2")
Heck look at that gorgeous video/trailer and stop blaming the software.


C2 is the most brilliant and intuitive tool I ever used. And the more important: the main focus is on how easy/quick it has to be for everyday usage. You know how much I love it.
I've not redone my game from GM to C2 for nothing : )
I even started to learn Playmaker for Unity because I was afraid of the lack of C2 Steam support. Very, very nice tool too.
Then I came back to C2, I like it too much.
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