The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Fri Feb 06, 2015 8:11 am

Just bought the early access! :) Can´t wait to play it man....really exited :)
Image
Check out our start-up and configure your own helmet in true 3D.
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Post » Fri Feb 06, 2015 12:15 pm

@Aurel hey Aurel! Have a couple questions here:

First, can you share a little more insight about how you're creating the game? Like, a screenshot, a behavior, any kind of devlog, quirks with engine, anything would be awesome for all of us to learn.

Second (and related to first matter) I'm trying to implement 4 players for one of my games now and it's a mess, lol. I'm trying to use Paster but it seems it doesn't get along with Tilemaps, so if I have to redo the whole "map" with sprites, it will be a huge strain on performance, and I can't imagine with your game (unless you're not using tilemaps, so it *might* be fine). So again, any kind of insight on that, would be great. Guess we need to nag the hound =P

Oh, and about itch.io - they're great. They're very very nice to indie developers, but mind that they need DRM-free copies, AFAIK. It's a very pretty outlet, I can vouch for them, along with gog.com
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Post » Mon Feb 09, 2015 1:04 pm

TNP popped up on two of my fave YouTube channels today, NerdCubed

https://www.youtube.com/watch?v=H-pTX5uFcvA

and SuperBestFriends

https://www.youtube.com/watch?v=t5PnCzrYRjg

They ran into a bug at around 9.30 - but overall the game looks great, it's getting a load of Let's Play exposure.

As a quick heads-up, there's a few errors in the game copy, on the Smash Boost screen is says "and allows to break obstacles" instead of "and allows you to break obstacles" and when you complete a boss fight it says "The new ability earned can now be used in every worlds" instead of "The new ability earned can now be used in all worlds".
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Post » Thu Feb 12, 2015 5:46 pm

@Tetriser I really dig what I see of this store. Their game selection is right up my alley! I'll make sure to send the game for the complete DRM-free version.

@Mark Van August hey, thanks! : )

@Beaverlicious Hope you'll like it!

@notnsane I'm not using tilemaps at all, and the 4 players will be on the same screen (a la MicroMachines) so, it has a very low impact on the perfs.

About the devlog, I can't wait to write it. I really want to do it, as these past 2 years have been incredible for me and made me learn so much things.
I don't have time to do it for now, I'm still working on adding free updates to the game, but as soon as the complete version will be online, I'll make a huge one!
If you want to know anything about how this or this is made in the game, I'll try my best to answer you, no problem.
This is the first time I'm coding a game, so, I'm not sure my process can be useful for others, but I really like to share. So, don't hesitate!


@Mark "Mines mines mines mines mines mines mines!!!"

the SuperBestFriends one is my favorite for now, I really like them. They played on the very first 1.0 build, sadly, the bug they had as been patched for a few weeks now.
But still, even with the bug, I was super happy to see this pop! : )))

Thanks so much for the FrEnglish corrections, i'm trying my best to have every single text approved by real americans/english, but a few typos may have slipped. Noted, and will be modified in the next update : )

--------------------------------

Also, since it's a developer forum, a hint about how these kind of important youtubers can have an impact on your sales.
... None!
100.000 views on a youtube video doesn't change anything, it's all about having visibility on the store itself.
People going for Steam, don't hesitate to team with an indie publisher who have good relationship with Valve.
I'm really learning this the hard way, only this makes a difference.
I'm very lucky, Penelope has tons and tons of coverage, 99% of it being super positive, saying "buy it!", but the game really need to be pushed on the store to sell a tiny bit.

i'll try to include the sales numbers in the postmortem/devlog/making of, if this can be useful to some : )
Image | @AurelRegard on twitter
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Post » Fri Feb 13, 2015 1:53 pm

@Aurel: That's concerning.

I'm currently weighing up ~70/30 split independently publishing through Valve with a 30/70 split with a reasonably well known publisher, it takes a lot of work out my hands as they handle Greenlight, Steam, and press - but the revenue split just didn't seem worth it (considering that Greenlight, Steam and press only really cost time, the financials are near non-existent).

Hearing your experience makes me reconsider! Will be waiting.
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Post » Fri Feb 13, 2015 2:15 pm

At the end of the day, It's all about how close they are from Valve.
If you can get a daily deal or week madness discount thanks to this publisher, it's the right thing to do. If you think they won't get you this, yes, it could be interesting to think twice and look for a bigger one or just go alone to cut the costs.

Food for thoughts here in this sale report for "small" games like ours. And how sales are mostly related to discount and exposure directly on the store:
http://ibbandobb.com/ibb-obbs-pc-sales- ... -for-2014/
Image | @AurelRegard on twitter
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Post » Sun Feb 22, 2015 6:42 pm

Thats a really professional looking and probably feeling game! (i need to buy it yet ^^) It's incredible to see that Construct games can really get a big one with a passionate Designer behind this ... even on Steam.

Congratulation Aurel !
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Post » Thu Feb 26, 2015 1:57 am

Just finished the game (well, I stil need one more run to get last success).

I liked it a lot. And I'm very impressed buy your work. Good job !
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Post » Thu Feb 26, 2015 8:27 pm

Didn't realise this was in early access already! I've been following the videos for ages, finally picked it up this evening. It does not disappoint. This isn't just impressive for a C2 game, it's an impressive game full stop. You're an inspiration for us all!
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Post » Thu Feb 26, 2015 8:41 pm

Superbe jeu, je n'ai pas encore eu la chance de le tester, mais on voit tout de suite la qualité du travail :D je suis aussi tres interressé par les informtions, par rapport aux ventes de votre jeu, est ce que le jeu se vend t'il facilemment?
Est il possible de savoir le chiffre d'affaire de votre jeu/succés??
merci a vous
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