The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Thu Dec 31, 2015 7:02 am

I got TNP bundled with the latest weekly HumbleBundle deal - it's excellent! It reminds me of those 2d top-down Amiga racers. Fun to play. And the graphics are butter smooth on my machine.

Nicely done - 8.5 out of 10 from me. Rather humbling to see one man, Aurélien Regard, do all of that on his own. The art style fits the game wonderfully well.

Btw, the third level kept repeating "final lap" the first time I played. Second time around, it worked.

A question for the developer: I noticed many of the PNG files are not very well optimized in the final version, causing the in-game graphics to be often up to three times larger than necessary (visually). Any reason for this? Time constraints?

Also, the static backgrounds are saved as 256 colour versions, which suffer from a lot of dithering, which leaves me to wonder why high quality jpg files at much reduced file sizes were not used instead?

Thank you for your hard work. I am really enjoying playing the game.
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Thu Dec 31, 2015 7:03 am

Humble bundle deal with The Next Penelope is still available for 11 hours!

Hurry before time runs out!
https://www.humblebundle.com/weekly
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Tue May 10, 2016 3:56 am

Hey check out what i got today!!!!

Image

Image

Yeah i already got the game on Steam, but just wanted the box version because....is there even a reason to explain??? 8-)
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Post » Fri May 13, 2016 3:53 pm

Looks like a great game, good luck
Image keep updated on my new game: Still Human
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Post » Mon Feb 13, 2017 4:38 pm

hey, can I ask about the status on The Next Penelope on Wii U? I don't beleive there's been an update for some time
(I'll be the most transparent I can, please read until the end if you have a bit of time. Also, please excuse my experimental English, I wish I could be more subtle with words now)

Is Penelope cancelled on WiiU?

Sadly yes (not my decision, coming from the company who proposed to port the game and invested months and money in it).

Even if the game is a very small one, being made using html5 and pushing it hard definitely makes it nearly impossible to port on consoles without recoding everything from scratch (= more expensive than the money a niche game like mine could ever bring back).

That's the 3rd very capable company to throw in the towel after investing in this project ("3.5th" if you count my own attempt during the first year using the official Nintendo html5 framework).

These news made me super s(/m)ad, but I know they're very good people and sincerely tried their best.

From here, I since have done everything I could to find other solutions, even with the WiiU now being discontinued ( < hint: this doesn't help to find new partners).
In my mind, the game was made for a Nintendo console from the beginning, so... well, you get the idea. It's not pleasant.

I also would like to add how people at Nintendo Europe have been supportive and helpful with me.
It sounds like PR bs? It's not. Having the feeling you're talking to (good) humans is very much appreciated, rare, and they rock at this. (Guys, if you're reading this at some point, me and my clunky English are very grateful for your time!)

Now, some other brave/cuckoo/masochists friends of mine are trying to port Penelope to the Switch, but nothing sure yet.
It could be as technically difficult and never happen, so please don't hold your breath on this (I hold mine but shhh).
This is absolutely *not* an announcement or something. I so learned my lesson here, let's not announce anything until it's 100% finished now.

Speaking of lessons, the new game I'm working on for more than one year now is made using Unity, so this situation never happens again.
(http://wccftech.com/unity-nintendo-swit ... mario-run/)
I can't wait to show some fresh stuff in the coming months so we can share some more joyful news : )

Cheers, and thanks a lot for caring!

Aurelien.
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Post » Mon Feb 13, 2017 5:30 pm

oh dear........
...
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Post » Mon Feb 13, 2017 6:56 pm

Even if the game is a very small one, being made using html5 and pushing it hard definitely makes it nearly impossible to port on consoles without recoding everything from scratch (= more expensive than the money a niche game like mine could ever bring back).

This is why i keep....ugh.....oh well.... :?
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