The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Sun Feb 23, 2014 2:55 pm

Thanks a lot guys for your support!
It gives me the will to make a great, great game even more : )

Keep up the good work with your games too, so C2 can have a beautiful "made with C2" portfolio!
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Post » Sun Feb 23, 2014 3:49 pm

Aurel wrote:Thanks a lot guys for your support!
It gives me the will to make a great, great game even more : )

Keep up the good work with your games too, so C2 can have a beautiful "made with C2" portfolio!


With such an incentive, you bet :D
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Post » Sun Feb 23, 2014 5:46 pm

Wow, that's some highly polished stuff right there. Are you gonna try to get it Greenlit eventually? Good luck with the project!
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Post » Sun Feb 23, 2014 8:37 pm

A few months ago, I successfully had a game accepted on Steam without the greenlight process. I'll try to make it happen again, but maybe if I have to.
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Post » Mon Feb 24, 2014 2:54 am

Indeed, Construct 2 is very capable, it only depends on the individual talent and manpower.

Which you guys have so much, very impressive indeed! I am blown away and inspired to achieve greater artistic talent!

ps. I rewatched the video a few times, am I understanding this correct, this game is a ONE person effort? O_o If that's true, I think I'll go drown my shame in alcohol and women for awhile.. hehe
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Post » Mon Feb 24, 2014 5:42 am

This is one of the most visually appealing games I've seen in development here :)
I love the colors and sharp art style.

Good luck with the game!
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Post » Mon Feb 24, 2014 6:47 am

Aurel wrote:A few months ago, I successfully had a game accepted on Steam without the greenlight process. I'll try to make it happen again, but maybe if I have to.


Ok, wow! Congratulations. No need then, I suppose. :)
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Post » Mon Feb 24, 2014 1:48 pm

This looks so amazing! Would you be interested in porting the game to consoles? Since the Wii U is already supported, maybe you could give it a shot ;D
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Post » Mon Feb 24, 2014 3:41 pm

I'm super interested in consoles and handelds! : )
That said, as I'm alone on the project, I know I won't have the time to handle it correctly myself.
There are a lot of TRC / rules to follow, and I'm not good at it.
My focus is on the lead PC/Mac/Linux version, and I'm talking with others studios to see how the ports could be made.
Nothing confirmed for now, I'm at the very beginning of the discussions : )
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Post » Mon Feb 24, 2014 5:14 pm

Well we all know how many Nintendo-fans would buy a f-zero like game and I've heard that Nintendo is really easy to work with these days ;D I wish you all the best and hope that the game turns out as amazing as it looks right now.
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