The Next Penelope (2D F-Zero / Ulysses 31)

Show us your completed creations made in Construct 2

Post » Sun Nov 02, 2014 6:40 pm

It's been a long time since I've tested it on my Galaxy S4, to be honest.
A few months ago, it was running OK-ish, like 40fps with some hiccups.

Oh, and if you want to read about the mode 7 shader adventures, it's here! : )
effect-mode7_t77858?start=20
Image | @AurelRegard on twitter
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Post » Sun Nov 02, 2014 10:08 pm

Well, considering the game hasn't been built with mobile in mind, I'd say it's impressive. What about shaders? Do they translate well?
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Post » Mon Nov 03, 2014 1:53 pm

I've been adding tons of new shaders + content + new optimizations as well, since I launched the game on mobile for the last time.
Honestly, I have no idea if it runs like a game or a slideshow today ^^!

I'll try again in the next weeks as soon as I get a bit more of free time
Image | @AurelRegard on twitter
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Post » Thu Nov 06, 2014 8:00 pm

Ahah would love to see it on mobile, as a test at least.

Since you answered my tweet about GC already (with PC/Mac being smooth and WiiU a bit...different). Any trick you can share you have used on such big game?
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Post » Thu Nov 06, 2014 11:01 pm

That would be very pretentious to give people some advices on how to make a game with C2.
This is the very first time I'm using it, I'm afraid to share a lot of wrong advices.

A few things:
Playing with the scale quality was very effective.
Making separate eventsheets for every aspect of the gameplay (IA, HUD, Bosses, Visual Effects, Music, etc...) + one eventsheet by level makes the code easy to modify.
And "trigger once" is a life saver.

...And I guess that's it, I'm sorry.
I've played enough with C2 now to be aware I've done MANY things the wrong way, and should I start over, I'd pay way more attention to the very good guides published by Ashley on the website about optimisation etc... : )
Image | @AurelRegard on twitter
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Post » Fri Nov 07, 2014 12:32 am

your game looks gorgeous.
did you tried it on tablets?
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Post » Fri Nov 07, 2014 12:44 am

Thanks a lot : )

About tablets, not recently no.

I'll think about mobile and tablets in a few months, for now I have to focus on the main version.
Image | @AurelRegard on twitter
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Post » Fri Nov 07, 2014 7:46 pm

Any test or beta chances?
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Post » Fri Nov 21, 2014 6:02 pm

Image
:P
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Post » Fri Nov 21, 2014 6:30 pm

I just saw this, it looks amazing, keep up!
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