The Official Introduce Yourself Thread

Chat about anything not covered in these forums, but keep it civil!

Post » Thu Jun 04, 2009 7:02 pm

By popular request, here's the official introduction thread.

So, who are you? How did you find out about Construct? What brought you into the seedy underworld of making games? What interests you? Where have you been, and where are you headed?


Just one guideline for this thread: no fakeposting. Let's keep if for real, yo ;)


Oh, and welcome to Scirra Forums :D
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Thu Jun 04, 2009 7:33 pm

I'll start:

Hi, I'm Jason. As you may have noticed, I'm a mod here at Scirra Forums.

I've been interested in making games since I was a kid. This was during the Golden Age of console games when the NES was king. I wanted to be a game designer when I got older, but the studios moved on and stopped making the kinds of games I wanted to create. That, and lack of access to good tools and resources pretty much left my dream of making games unrealized.

That is, until a few years ago, when I found that user-friendly technology had finally caught up with my late-1980's passion. I tried out various things... Game Maker, MMF, but they weren't quite right. I was about to give up again when I happened across a post at TDC griping about something called "Construct," and that was that.

I've finished one game (sort of), called This Cursed Rock, which was for an H.P. Lovecraft contest over at TIGSource. I got fourth place, rather undeservedly I think.

Click for original thread:


My current "serious" project is Vert. You can check out the progress here (click image for TIGS thread):


I have a million other small projects that have never gotten off the ground, maybe some day I'll be able to stick with one long enough to finish it :P

I've also been working on and off (mostly off) on a series of Construct tutorials called Platform School. You can check them out here.

My favorite kinds of games are (obviously) platformers, but I definitely prefer the "metroidvania" sub-genre. I also really dig action-adventure games like The Legend of Zelda and it's successors. As for newer games, the GTA series is probably my fav, and I really enjoy the Silent Hill and Resident Evil series.

And, well, that's about it. Yay. Your turn...
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Thu Jun 04, 2009 10:23 pm

Hi My name is Tyler.

I grew up when the sega genesis and the super Nintendo were the big name in gaming. Some of my best memories are playing sonic in my basement as a kid. I have flopped between many diffrent things I wanted to be but Ive finally settled on a game designer.

I do both graphics and programming and I enjoy both of them. i have made a few plugins for construct as well as some games that really show off what you can do with construct (see subject 66 and Dernier Caduea) I hope to eventully finish these projects as well as my recently announced tool cap.

welcome to the forums :D
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Post » Fri Jun 05, 2009 12:18 am

Hi. I loved DOS as a kid. Unfortunately my older brothers kept me away from the NES and SNES games i've wanted to play. This swayed me into a huge pro-PC gaming platform bias.

In 1995 I wanted Nickelodeon Director's Lab and got Klik & Play instead. I was disappointed...until I started using that and out came this.

I have released nothing complete.

It is 2009, who knows what i'll want to do next.

This is Charmy Bee.
B
3
S
1
G
3
Posts: 48
Reputation: 1,121

Post » Fri Jun 05, 2009 1:56 am

I'm Julian, I'm 25 and my first computer was one of those old Apple IIc's, I made like one game on that then I upgraded to IBM. Grew up with games like Star Control II, UFO Enemy Unknown, Master of Orion, Serfcity (Settlers 1), Dark Legions etc
I used to LOVE my old sega master system 2, sega megadrive II (Genesis) and I'm a bit of a Sonic fanboy (although they've mutilated the whole Sonic scene these days)
I made tons of stuff on TGF and a couple of things on MMF but I found all my projects just ended up too steppy due to software rendering :(
I also heard about Construct in a TDC gripe thread, tried it out and achieved more in construct in a few minutes than i ever could with TGF + MMF!

I'm primarily a musician but I used to do a bit of 3D design but I'm quite rusty at it these days but I'm really getting back into the whole game making thing
(I recently bought quadraSID so i can't WAIT to start cranking out the oldschool sounding tunes!)

Never actually made a complete game haha

Well that's my story
B
3
S
2
G
5
Posts: 351
Reputation: 2,377

Post » Fri Jun 05, 2009 4:16 am

My name is Alastair John Jack, I basically just make games. I've mainly just used TGF/MMF for the last 6 years, now I'm using construct.
The last couple of things I've released were Ainevoltas 2 and Final Vision, which are really nothing great. At the moment I'm working on Ainevoltas 3 which will be much nicer than my previous works.
B
134
S
65
G
16
Posts: 1,766
Reputation: 19,190

Post » Fri Jun 05, 2009 4:10 pm

I'm Rich and a while ago me and Chris began Construct, and it's amazing that it's still here how it is. I study law and play generally strategy or simulation games, whilst playing a fair bit of sport.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Fri Jun 05, 2009 4:42 pm

My name is Mikolaj ( pronounce 'mikowhy' i think xD ). I become an game addict at the age of 4, when dad bought me Atari 2600. I did all the classics: pitfall, frogger, superman, and loads of other crap. Nowdays I do loads kind of things: i write music, soundtracks and songs, i do web design and develpment, i drow a little bit, i did drama studies some time ago and now after break i came back to acting and making films, i would love to develop the game i'm working on for long time alredy as well as my metroid fan game. About year ago i moved here from rpg maker scene which i was active member for few years. Was trying to develop few games, but rm limitations and my lack of ability to learn programming ( even rmxps and vxs RUBY ) stoped me from finishing the projects. I'm always trying to keep things simple, to extract it's esance. My favorites games are Action Adventure games especialy if they have massive worlds to explore, interesting puzzles, adictive combat system and good story ( by that i mean not over-complicated ). But i like Quake style shooters and puzzle games. And i can not forgeth about one of the best games ever created - chees. Hopfuly i don't sound like a reatard.









Oh well, whatever, nevermind. Hello, hello, hello, how low...
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Fri Jun 05, 2009 8:52 pm

My name is Nick and my interest in video games started with the Atari 2600.

My first computer was a Tandy 1000 (remember when Radio Shack made computers?) and I progressively moved up to a 386 DX-40, and then a 486 DX-66 until I was able to build my own computer; a "blazing fast" 200mhz Cyrix with a Diamond Stealth Pro 2000. :mrgreen:

I can't really target a single game as my absolute "favorite", or even what made me interested in wanting to create games myself.

I've always been good at it discovering bugs and exploits in games. I'm sure someone other than me has figured this out, but I've always been proud of discovering the "undead party" trick in Eye of the Beholder for the PC. I'm sure someone here has played the game. :wink:

In short;

Play the game until you have found the remains of a dead adventurer and either reached the Dwarf Camp in the Spider Labyrinth or one of your Clerics has gained the Raise Dead spell.

Either ask the Dwarf Cleric to raise the fallen adventurer or use your own Cleric's raise dead spell to bring them back to life.

Next, kill everyone in your party except for one player.

Open the camp menu and remove the last living character from your party.

Congratulations! You now have an unkillable party of undead adventurers.

You can't use items or weapons (although the stone keys still work) so if you want to kill any enemies you have to take items out of your backpack (or from the ground) and toss them at enemies (1hp per item, regardless of size).

Yes, it was next to useless. But I didn't care... I discovered a flaw in their game and I was proud of it. :mrgreen:


I started becoming interested in game making when I discovered RPG Maker 98, and then 2000, and then 2003. I never really got into XP or VX.

Anyway... I found them interesting but their little quirks and the difficulties (and tediousness) of creating custom systems led me to search for other programs.

I tried Gamemaker for a while and I saw a lot of potential in it... provided that I learned coding.

So, I did a search for game making programs and after a while I discovered Construct. I forget what version it was but it was significantly less stable than it is today. :oops:

Still, I really liked the layout and I quickly saw that I could make pretty much anything that I wanted by just using the event editor.

I haven't posted many .caps but I've created dozens upon dozens (probably around 100 or so, but not hundreds) of little test files and tech demos just to learn new things. My main project is a somewhat ambitious fangame spinoff and despite the shortness of the demo I'm fairly proud of my efforts so far.

Not sure why I haven't posted it yet... I guess I just want to make sure that it is something that I definitely won't be embarrassed by.
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Fri Jun 05, 2009 9:23 pm

I'm Chris. I've been making games for around 11 years, starting with the Klik & Play demo on a Sim City disc. Over the years, I've moved up the ladder, from K&P to TGF, then finally MMF. I also dabbled in Game Maker for a little while before stumbling upon some argument about Construct. I've been using it ever since.

The only game I've actually finished in all these years is an Asteroids clone I just completed a few months ago. :P I always have about a billion projects in the works, mostly comprising of tests to see what I can accomplish and games that are far to ambitious for my own good.

On the side, I do some art stuff and I'm also interested in computer hardware.

My favorite game series are Mario, Zelda, Final Fantasy, and pretty much any puzzle games(Tetris Attack FTW).
Moderator
B
98
S
37
G
19
Posts: 1,584
Reputation: 17,817

Next

Return to Open Topic

Who is online

Users browsing this forum: RomanS and 0 guests