The Official Introduce Yourself Thread

Chat about anything not covered in these forums, but keep it civil!

Post » Tue Aug 21, 2012 8:05 pm

Just today I bought Construct2. the day before the increase of the price.
To save money and be able to start with a nice piece of software to design new things.
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Post » Tue Aug 21, 2012 9:28 pm

Welcome, welcome, thrifty shoppers
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Post » Wed Aug 22, 2012 6:24 am

Greeting.
I am known as TJ to my friends. I hope to include many of you in the future in that category, just respond to any of my Posts with "Hello TJ." and I will know you read this Intro.
I would like to research and try my hand at creating a Iso Indie Game. I am sure I can find plenty of Beta Testers when the time comes. Any info, tutorials that anyone might know of would be helpful, and, YES I did purchase "The Complete Guide to Isometric Pixel Art" Manual when I purchased C2. I took time out from reading it to make this Post.
To All my future friend, Later
-TJ
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Post » Wed Aug 22, 2012 7:52 am

Hello,

I had seen Construct a few weeks ago, along with other game design platforms, but just yesterday I finally decided to download the free version and build a couple tutorials.

I liked what I saw, and even if I could code a game from scratch, why would I if it is already built-in? C2 lets me focus on the fun aspects like the game mechanics, concepts, rules and design, without having to spend time building less interesting stuff like collisions, borders, etc.

After the tutorials I checked the blog, still not completely convinced, and i found out about r100. After a couple hours of consideration, I purchased at midnight.

I have a few game concepts in mind, so I will be around here on the forum while I start building.

About me, well, I am a Software Engineer, with long time experience in other areas (financial, web technologies and project management). Recently starting to explore game design, AI and robotics. I was born and lived most of my life in Costa Rica. Now I am traveling the world (I am currently in Tbilisi, Georgia).

I love strategy games (both RTS and turn based), casual games on FB and/or mobile, MMOs, and occasionally shooters, fight and race games, but I have never been particularly good at them.
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Post » Thu Aug 23, 2012 1:00 am

Hello!

I am a recent graduate of Temple University, with a BA in Broadcasting, Telecommunications, and Mass Media.

I've also formally studied business management, finance, international business, Chinese, and philosophy.

I graduated 8 months ago, and have since been engaged in a great many endeavors. I began by building a studio and workstation, creating Phy GTS (gaming and technology studio) on Youtube. Before getting off the ground, the show's name was changed to Phy Global Technology Studio, because I was finding myself uninterested in covering gaming news updates.

The episode provided below is the only episode that I completed in 24 hours time, and thus is the only show that made it onto youtube. It was my first beta episode, demonstrating the primary format of the show, primary to people I know, and was a major accomplishment for me, since I had taught myself the Adobe Production Suite from the ground up over the past few months, creating all the animations and graphics for the show myself, with virtually no prior experience in this area, outside of tinkering a bit with photoshop and illustrator years before.

Unfortunately, just following the release of my first beta episode, my school loans came in and it became necessary for augment my income through another means. This has caused me to have to postpone the work with the show, perhaps indefinitely, in order to become self sufficient. This is why the framework for Phy GTS exists, and essentially nothing more. Sad day. Here's a link if you'd like to see that lonely, generally underwhelming first beta episode: Phy GTS

Since postponing production a couple months ago, I have been hard at work, and before telling that tale, I will note one immense development that has taken place just 3 weeks ago: I have discovered that I am gluten intolerant.

While this doesn't appear to be good news on the surface, it is ultimately outstanding. This is because, for the past 2-4 years, I have been unwell virtually everyday. It has been an outrageous condition, and I've been trying countless measures to alleviate the symptoms, by changing my diet several times over, changing my exercise schedule, and seeing different doctors (though I've refused medication - why take something to suppress symptoms of something from which the cause is unknown?).

Anyways, I have since confirmed that the gluten intolerance has been the culprit. I have been enduring rather intense anxiety symptoms for many months, which have been increasingly disruptive to my workflow, which is generally non-stop 7 days a week.

Enough about that. Point being, It's been rough, and recently I feeling outstanding! Truly thankful to have finally discovered, and overcome, the cause of my lack of well-being.

So over the past month, I've started my own local laptop repair business, Affordable Laptop Services (or ALS). Here's the website: Affordable Laptop Services. This is my first website ever, I hope you like it.

I've also obviously recently become involved in Construct 2. I investigated Stencyl, Game Maker, Game Salad, and Unity, but after due diligence, I found Construct 2 to be the most promising for my current ambitions. I can't explain enough just how happy I am to have discovered this tool. Prior to discovering it, I was preparing to learn ActionScript3 so that I could begin gamemaking with Flash and Flash Builder, both of which I have very little experience (though I've become a bit more comfortable with Flash over the past several months, just haven't focused on it). After Effects has served as my primary animation tool, coupled with CrazyTalk Animator Pro.

One of the many reasons I love C2 so much is because it reminds me so much of the Starcraft Broodwar Campaign Editor and SCMDraft2. I used both of those extensively to build some very large and complex (and awesome?) Used Map Settings maps. I probably made around 100 maps in total.

So now I'm working on my laptop repair business, building a couple games with C2 (and doing TONS of reading for it - thanks to the awesome community!), investigating multiplayer integration, though I fear it's over my head at this point, and watching conferences on HTML5 gaming development. I'm also applying for 2 positions at Weebly in the coming week, so wish me luck!

Oh and by the way, I understand that my username and avatar may give off the impression that I am female. This is not true, and I will never pretend otherwise. I have been using the username "teahousemoon" for some time; it is the name of an Enya song, and I absolutely love the name, plus the instrumentals are so fitting for it. Likewise, I discovered this image online some time ago, and thought it was also quite fitting to depict the name and feeling of the song, or perhaps Enya's music in general. Just seemed a good fit, I apologize if this choice of avatar and name are deceiving...I just like them.

Anyways, that is a bit about me. I'm here to stay, so I look forward to continue to get to know, and become involved with the C2 community. So far I've felt very welcome, and I am excited to contribute in any ways that I can.

Thank you for reading!
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Post » Thu Aug 23, 2012 8:07 am

My Name is Michael, most people call me Mike.

I like to draw and create digital art. I especially like to draw nerdy things like dragons and space doods.

In RL I am a Graphic Designer residing in Las Vegas, have a wife and 3 daughters.

I am pretty pumped to be working in Construct 2. It's only a hobby right now, so time is limited, but I hope to create something worth throwing a stick at.

Bye now,

-Mike Malaska
www.mikemalaska.com
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Post » Thu Aug 23, 2012 8:36 am

Hi all. I'm Geoff, a games journalist by trade and wannabe indie developer. Life has tended to get in the way of realising my dream but I've decided to take a stand and just make a damn game. I'm also a qualified 3D animator (3DS Max), and I worked in the field for a brief time, but truthfully, my animation skills suck. I'm far better at the modelling, texturing and rendering side of things, so I'll be using those skills to make some (hopefully) neat pre-rendered backgrounds for the 2D action/puzzle platformer I've started working on with a few other people. I've got an artist and writer on board so far; we're chatting to a few 2D (Toon Boom) animators.

I've just picked up the Construct 2 freebie version, going to play around with it a bit to get a fully detailed and playable level. Once I'm confident that Construct 2 is the way to go (I'm more familiar with GM, but I already prefer a lot of C2's ways of doing things), then we'll cough up for the personal licence and take it from there depending on sales.

I'll probably be posting a lot of stupid questions in these forums, so expect to see my name pop up a bit more often!GeometriX2012-08-23 08:36:49
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Post » Thu Aug 23, 2012 4:09 pm

Hi, I closed to finish to read all pages of manual!
I'm samuele, i'm 16, i'm italian and my hobby is developing.
I studyed Vb.net with the totem's lair manual and now I want to develop with C2, the best Html engine in the web!! :D
Byee
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Post » Thu Aug 23, 2012 4:17 pm

Hi!
I'm obviously new here, just decided to register and say hello after spending an afternoon playing with the free version of Construct 2.
I'm an Illustrator and designer by day, but I've been fascinated with building games since I was a kid. In a dilletante way, sady. I've toyed with flash games, and a few game engines and programming languages, nothing deep, sadly. Still, I love toying with game ideas, even though nothing ever gets finished.
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Post » Thu Aug 23, 2012 7:49 pm

I`ve been using Construct 2 for a while now and never got around to posting here so I just wanted to say "hello" to everyone.

I`ve been into game making for a long time now but always found that programming killed my creativity, art is my passion. I always wanted a tool that would allow me to make professional looking games without having to get too technical. Thankfully, that is now a reality and game making can finally be fun again.


Zeus2012-08-23 19:50:05
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