My earliest recollection of video games starts with a small cabinet hosting a dodgy plastic steering wheel, a B/W CRT (kids go and Google B/W CRT) and a cardboard cutout of a race car sitting just above the screen which attached, via some linkage, to the steering wheel. You'd put your 10 cents in the slot and then you'd have to keep the cardboard cutout car within the dotted white lines at both sides of the road. The white lines moved side to side and faster and faster until you 'crashed'. Very cool (not) in the late 70's. (And pinball machines had just started getting TTL IC's in them...wow! No wonder it was a cool time right?)
I played Space Invaders when it was new! Hugely popular with kids for that time but probably not as much as MW3 was in recent times doing $775 mil in a week or so! Xevious was a favorite of mine.
Anyhow, I'm trying to do a Comp Sci degree (major in Games programming) via DE in Australia. I don't think I'll wind up in a game studio as, apparently the average age is really young, the hours are insane and it's not family friendly, however, Comp. Sci. is broad and I'll find something useful to do within it (if I can handle a partner, two babies and a full time mechanic's job whilst simultaneously meeting study requirements...over committed?) _/\/\_
Maybe Construct is going to distract me too much? What a great tool for developing all kinds of ideas!!!! My brain is sure to burst.
It's great to see a healthy and active forum.