Hey, it's Jake
Been reading around the forum for some time and thought I might like to post. I have no experience in game design, but have a degree in graphic design, and hope to publish 2d games to the mobile market one day. I have come to realize that no game making software is "easy" and all of it will take allot of work even without traditional programming languages. I've also come to realize that HTML5 is the way of the future, especially since the death note has been signed for flash... and in favor of HTML5, no less. That gives me hope for the future of construct. I've been loosely following it's development for a few years now and am on the verge of becoming a paying client. After dabbling in code for a few days I'm not giving up, but sure would like to see some of my ideas rolled out prier to ten years of self teaching or four years of schooling. To be clear, I don't really want to remain in the "hobbiest" zone but my ambitions don't really involve 3d design. I'm concerned with spending the money for c2 as after some (much) research I've found that getting a game on a mobile platform seems like it will be allot of trouble, and that's really the target. Plus once one gets it there, getting it to run WELL is a whole other issue. And by the way, I'm dirt DIRT poor and work allot. So yeah, 120usd will actually hurt me, and I want a viable way to make some scratch on my creations. The few examples I've found run terribly on my device (android 4), and taking out all the cool webGL functions really hurts my feelings. Still, this has great potential. Looks like I'm rambling. Hey, it's 2 a.m., cut me some slack.
hope to get to know you guys and c2 better, soon.