The Pasota.

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Post » Wed Apr 19, 2017 7:37 pm

The Pasota is a videogame that recovers a style of control that was fashionable in the first microcomputers like Spectrum or Amstrad.
The references are the playability that some old games of microcomputers like Spectrum +2 or Amstrad had to which I have added some new elements.
The Pasota is incredible, your head will explode when you see what I have to tell you in the game's plot, I only ask you to sit in a chair with backing when the game is released and you acquire it on Steam.
Because ... believe me friend, you will end up acquiring The Pasota if I do not die during the development ..
At the moment I can not say more, I continue to develop the game in my studio formed only by myself.

A scene and narration that belongs to the introduction of the game, is in DEBUG mode:

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First screen... can you recognize it?

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Model of two audio tracks (unfinished), It's a somewhat experimental style.
It has tribal touches (due to the theme of the game) as in percussion, acoustic and electric guitars (not in this tracks).

https://www.dropbox.com/s/66axz3szvxs8k3k/oldMan.mp3?dl=0

A video (slow pixelart timelapse) in which I make a graphic pertaining to the intro of my next videogame for PC Steam:

https://youtu.be/PqhsTT79L-0
Last edited by The Mnk on Fri Nov 24, 2017 6:32 pm, edited 15 times in total.
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Post » Thu Apr 20, 2017 12:49 am

"No videos were found."
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Post » Thu Apr 20, 2017 12:58 am

Ahh, ok now is the correct link.
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Post » Wed May 17, 2017 6:47 pm

Sorry buddy but yes, you will have to cross the turbulent waters in this old fishing boat to be able to advance.

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The water graphic has a defect that I will solve later.
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Post » Wed May 17, 2017 7:33 pm

You're really strong in pixel art !!!
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Post » Sun May 21, 2017 12:52 pm

Gorgeous work! Please post more?
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Post » Sun May 21, 2017 9:58 pm

Of course, I will publish news as development progresses.
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Post » Fri May 26, 2017 10:50 am

Here you can see a sample map, the background remains empty, my intention is to get a very accented retro look, also for the game taken as a reference.
This is not a definitive map, it is just an example.
Maps have no scroll.

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Post » Thu Jun 01, 2017 6:19 pm

I am experimenting with backgrounds and shadows.
At first I plan to keep the dark background but this tempts me a lot.
The shadows and that blue background with grain seems striking enough.
I will have to make a decision, or I could use the shadows and the background in some area only.
The gif goes to 33 fps but the game works at 60.

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Post » Wed Jun 14, 2017 4:18 pm

In this recent E3 2017 my game (WIP) has been presented by Phil Spencer exclusive for XBOX, people applauded like never before and everyone said they expect the premiere !.

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It's a joke, it's a photoshop montage but the screen is real of my game! :lol:
Last edited by The Mnk on Mon Jul 31, 2017 8:50 am, edited 1 time in total.
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