The Path Towards Releasing "That" First Game

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Post » Tue Mar 19, 2013 7:04 am

Hello Scirra Community!

I'm honored to share with you the following entry:

The Path Towards Releasing "That" First Game


Thanks to all of you who continuously provide help and advice to fellow game developers!
jegcelorio2013-03-19 07:05:43
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Post » Tue Mar 19, 2013 8:11 am

cheers mate!
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Post » Tue Mar 19, 2013 2:02 pm

i shall have a read. i'm having a hard time taking that first game leap. i just seem to keep prototyping and learning different techniques rather than just put something together and publish
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Post » Tue Mar 19, 2013 2:18 pm

Great stuff! Really honest and heartfelt. Really inspiring.
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Post » Wed Mar 20, 2013 1:30 am

@California Cheers!!!
@Fluke go with one idea that "just feels right", develop it, and finish it! The real trick is trying to know when to move to the next stage. There will always be room for improvement, but you must be confident that you've hit a certain point where you are confident with your production. It is an art by itself. Take risks and go with them!
@squiddster: You are an inspiration to everyone in this community. Thank you for your kind words!
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Post » Wed Mar 20, 2013 2:12 am

Thanks for the inspiration, Jorge. I think living up to our dreams is something a lot of us wrestle with. Being here is a step in the right direction. =)
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Post » Fri Mar 22, 2013 8:35 pm

@jegcelorio
enjoyed reading this
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Post » Sat Mar 23, 2013 2:46 pm

@mineet
I'm glad you enjoyed it! Thanks!
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