The "perfect" Construct 3

Discussion and feedback on Construct 2

Post » Thu Feb 04, 2016 9:22 am

FraktalZero wrote:I wish we could export to PS4.

That would be nice too. However since it's a HTML5 engine, this is out of Scirra's hands.
B
135
S
33
G
17
Posts: 1,557
Reputation: 20,717

Post » Thu Feb 04, 2016 11:44 am

Ashley:

People keep dogging the idea of 3D integration. From my point of view, it shouldn't be that much to ask, as many modern "2D" games use 3D models. For example, The Legend of Zelda: A Link Between Worlds is probably the most profound usage of this technique. Things don't have to be "chase cam" style games, but adding some depth to 2D couldn't be that difficult, right?
B
25
S
6
G
6
Posts: 265
Reputation: 3,696

Post » Thu Feb 04, 2016 12:08 pm

roracle wrote:but adding some depth to 2D couldn't be that difficult, right?

Ha, ha, ha, ha hahahaha XD

Sorry, no, this radically changes everything. People who say "it's just an extra dimension right?!" have no idea what kind of tech goes in to this!
Scirra Founder
B
398
S
236
G
88
Posts: 24,433
Reputation: 194,635

Post » Thu Feb 04, 2016 12:55 pm

I myself would love some quality of life improvements on the UI itself, including the ability to see on the scrollbar where results of the search are located at and/or the results are highlighted.
Ability to have an option to do a global search of all event sheets to see where a variable/search result is used/located.

Other than that, I have nothing to add to the discussion.
B
36
S
18
G
11
Posts: 248
Reputation: 8,694

Post » Thu Feb 04, 2016 1:00 pm

@Ashley, and also if I can add, they got no idea the work that requires to do a 3D game, specially when things begin to get a bit more complex.
B
43
S
12
G
14
Posts: 488
Reputation: 10,570

Post » Thu Feb 04, 2016 1:13 pm

damjancd wrote:@Ashley many apologies. The title of the video was misleading. This is the correct Bret Victor (He worked on Swift a bit) video where you can see the programing environment and how approachable it is. Jump to 7:00m to get the first glance. I'm still up for sending some BTC :)

https://vimeo.com/64895205

I'm still not sure what to take away from this. This talk is mostly about animation, which seems more applicable to a tool like Spriter, right?
Scirra Founder
B
398
S
236
G
88
Posts: 24,433
Reputation: 194,635

Post » Thu Feb 04, 2016 1:19 pm

Stop this 2.5D/3D nonsense already, there are already perfectly good alternatives to that and Construct needs to focus on where it excels, which is fast and versatile 2D game development. (Who knows, maybe a C3 plugin to achieve this kind of effect/illusion visually kind of like Q3D will be made for it by a 3rd party eventually.)

What we do need is better and streamlined Export options (including preferably PS4, Xbox One somehow..), improved plugin system/support, easier copying of events/objects between projects, maybe improved physics engine and some new visual features such as more versatile particle options and a dynamic lighting system. Also hoping that old projects / addons will continue to work as much as possible, with minimal changes.

We will see where it goes and what can be reasonably implemented within time and resources but it's definitely exciting that a new version of this great tool is in development. Also probably wise to not expect all the new features on day 1, I'm sure it'll continue to grow and evolve over time as C2 has.
B
35
S
10
G
4
Posts: 149
Reputation: 4,559

Post » Thu Feb 04, 2016 2:33 pm

Ashley wrote:
roracle wrote:but adding some depth to 2D couldn't be that difficult, right?

Ha, ha, ha, ha hahahaha XD

Sorry, no, this radically changes everything. People who say "it's just an extra dimension right?!" have no idea what kind of tech goes in to this!


Well that's fair enough. I think because no one has actually given technical details as to why. I mean, even a "3D object" would be neat to have, but even then there's no telling what the tech difficulties are without knowing how things work internally. (one of the downsides to non-open source software I'd say, not to say it should be oss lol)
B
25
S
6
G
6
Posts: 265
Reputation: 3,696

Post » Thu Feb 04, 2016 2:55 pm

As I have posted in the "The future of Construct" Blog, I think that's way better making a Tool that does well ONE thing well than trying to do an "almighty" tool that can make EVERYTHING ... so-so.
There are thousands of possibilities to make a game, an app, an anything in 2D, and it' s a much more realistic target for an indie developer to make a 2D game than a 3D one.
Imho, the only really important thing is to enhance (where and IF possible) the speed of the final product, which is the (only, as far as I' ve seen) problem of C2.
B
15
S
5
G
2
Posts: 140
Reputation: 2,429

Post » Fri Feb 05, 2016 2:28 am

Sethmaster wrote:I myself would love some quality of life improvements on the UI itself, including the ability to see on the scrollbar where results of the search are located at and/or the results are highlighted.
Ability to have an option to do a global search of all event sheets to see where a variable/search result is used/located.

Other than that, I have nothing to add to the discussion.


Basically, and I want to direct this to @Ashley too, we all would welcome more practical stuff, that would make work easier and faster, more intuitive if you like, but also more flexible at places. Take triggers for example: they are grate, but having no ability to set a delay, makes for less smooth gameplay - sometimes you need that extra milliseconds to tighten things up. You can make a work-around with timer, but that means there is at lease several more events there to do per object type. And Imagine making a sequential movements, like for elevators or spikes. There is no way of grouping objects on the go, other then trough building up trees of events. Or Or even such simple thing like keys bindings. Work-arounds pile up and not always work great. So I'd really like to ask you to consider having events expanded, by thinking of more possible scenarios.

As for editor, streamlined navigation will be nice, rulers would be nice, drawing masks, as well as collision masks in the editor itself would be great too. Ability to zoom preview animations is needed for low res games. Having easier way of managing object's variables is really needed thought - sometime's those variables are need to be used for long sentences of tokens. And speaking of sentences a proper text editing would be great too. There is panty of things to improve. maybe hireing a ux person with gaming background would help? Cause we need to stop with finding work-rounds; there is other software i use where there is a need to find a work arounds constantly. It takes away mountains from actual workflow.

Also, as a side note, there is a problem with large arrays: they don't seam to be able to finish loops in a single pass. Sometimes it is needed to create a set of events that will select an area of the array before moving on to next one in the next tick, and this way it works faster! So I thought I'll mention that.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
89
S
30
G
22
Posts: 1,985
Reputation: 20,099

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: dand, Lancifer, R0J0hound and 24 guests