The "perfect" Construct 3

Discussion and feedback on Construct 2

Post » Thu Apr 07, 2016 6:26 pm

for everyone asking for native export:
There is an open source clone of construct2 that sort of does it already. Given it doesnt have such huge community , features and polish - it's event editor is extremely similar.
http://compilgames.net/
The stable version compiles to windows, linux, mac (native) and html5 (with support for android and ios via xdk)

In fact they are already testing android native export for the next version:
https://trello.com/b/qf0lM7k8/gdevelop-roadmap

But the thing needs a lot of work to get as stable and powerful as construct2 and they dont get the funding that scirra has.
And unlike construct they are using other open source engines to do the actual work - sfml(for desktop native and soon android native) and atm adopting cocos2d (to do andoid native and html5 in the future).

Construct2 has it's own engine if I am not mistaken.
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Post » Mon May 29, 2017 8:18 pm

OP here. This topic is actually out of my control, since 2015 I don't update it. Soon I'll read and reply in this topic.
Liked something I say?
Tip. My Bitcoin address: 1PLaeKmXQ8vEdGGJqXMq3KyB8hxeddxeSv
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Post » Tue May 30, 2017 2:04 am

So we can compile in-house with Construct....because Intel pulled the rug out from everyone and is not doing Compiling and Cocoon io is now like, oh it's Construct 2's fault that theres a black screen,..downgrade to 239. No, I have a game on the play store that was made with Construct 2 version 244 and it works.

https://forums.cocoon.io/t/splash-screen-issues/5428/11
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