The player will receive from the host lose the connection!

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Post » Tue Mar 18, 2014 3:52 pm

How to pass the client so that the client disconnect the connection ...
For example host a player kicked from server client flyude and other ...
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Post » Tue Mar 18, 2014 4:10 pm

Did you mean how to kick a client ?
If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.

On Multiplayer.Message
-> if message = "disconnect"
=> Disconnect from room/signalling.
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Post » Tue Mar 18, 2014 4:50 pm

Joskin wrote:Did you mean how to kick a client ?
If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.

On Multiplayer.Message
-> if message = "disconnect"
=> Disconnect from room/signalling.

A little misunderstood. can lay out an example capx
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