The Power of Construct Classic?

New releases and general discussions.

Post » Wed Oct 19, 2011 8:25 am

Thank you all very much for all your feedback. Even without the Mac support I'm going with Construct.

I just played Blot (found on the Creations forum).
http://www.scirra.com/forum/blot-gravity-platformer_topic44776.html

That game pretty much summed it up. Go play it if you haven't. :P
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Post » Wed Oct 19, 2011 11:57 am

I'm still undecided which program I should use for my next project which I'm eager to start, Construct Classic is perfect for the games I want to make but it doesn't work on many computers (well not on my families/friends computers at least, which matters most). Construct 2 is great, but still seems too early to start anything serious since its lacking so many features. Then there's MMF2 which can run on all the computers I want, but games are much more of a hassle to make in MMF2.

alspal2011-10-19 11:58:25
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Post » Wed Oct 19, 2011 8:18 pm

[QUOTE=alspal] I'm still undecided which program I should use for my next project which I'm eager to start, Construct Classic is perfect for the games I want to make but it doesn't work on many computers (well not on my families/friends computers at least, which matters most). Construct 2 is great, but still seems too early to start anything serious since its lacking so many features. Then there's MMF2 which can run on all the computers I want, but games are much more of a hassle to make in MMF2.

[/QUOTE]

If C2 can do what you want with a few extra events to make up for behaviors, go for that. Otherwise MMF2 isn't too bad compared to plain programming.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sun Oct 23, 2011 5:33 pm

But then again, ONLY compared to plain programming. Even then I doubt that. Maybe I would prefer learning programming. Why I dislike MMF2 so much? :-/
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Post » Tue Oct 25, 2011 8:39 am

its there any issues or problems when your project cap reach like, 700 mb/ 1GB or so?
i didn't see any large project and i'm making one big project with persistent world and hand draw images. so i'm asking if construct classic can handle large projects without crash?
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Post » Tue Oct 25, 2011 9:38 am

[QUOTE=valdarko] its there any issues or problems when your project cap reach like, 700 mb/ 1GB or so?
i didn't see any large project and i'm making one big project with persistent world and hand draw images. so i'm asking if construct classic can handle large projects without crash?[/QUOTE]

You'll have to do some resource management, loading external resources, etc. I'm afraid. It just wasn't built to do that, then again there are no programs out there that large for the same reason.
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Post » Tue Oct 25, 2011 10:44 am

hmm thanks newt :)
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Post » Tue Oct 25, 2011 5:15 pm

I can't even use my latest project beuase of the lag. Ver sad.
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Post » Tue Oct 25, 2011 9:23 pm

can't you just package the direct x install so it does work?
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Post » Wed Oct 26, 2011 10:49 pm

[QUOTE=Urled] I can't even use my latest project beuase of the lag. Ver sad.[/QUOTE]

The zombie one? Ah that sucks! Your game was looking awesome =[
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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