The "IT'S EASY!" challenge #1 - The Maze

Post your Construct-made creations!

Post » Sat Dec 05, 2009 4:35 am

@Lostmykeys - the RTS behavior generates a complete path in the 'Move to' action, stores it, then just starts moving the object along the already calculated path. So it's not actually running any pathfinding logic as the mouse moves around, so you'll see negligable CPU usage. The biggest problem with that system is if the path is really big and complicated, or you're moving hundreds of objects in one go, it could hang for a second or two while it calculates all the paths.[/quote:650d23qf]

Ahh that explains it then. Still impressed it managed to do it at all hehe. Now I want to make an RTS based on the Aliens movies, smart movement like that would be perfect for the Alien side :D
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