In order to make the thread a bit more useful, let's change the rules a bit:
You can post:
Using these templates:For Requests:Objective:
What are you trying to achieve? Explain in simple steps that are easy to understand.Info:
You could give examples like 'Look at this Youtube video, it should work like this!' - Just so people know exactly what you want to achieve.Resource:
Post the .cap files of what you've already tried that didn't work.
What were you trying to achieve? What does the shown setup do?Info:
"I used Containers in this case, because..." , "I thought there'd be a simpler way to do this, but I had to..." , "My idea was that I could just reuse...", etc. - Tell us how you got to your solution and what the whole deal is all about.Resource:
Post a .cap file or a screenshot of your setup.
Okay, my turn:
I'll start with a Request:Objective:
I'm trying to set-up a smart dialogue system that'd work like in most other adventures or RPGs. If you overlap a sprite that you can talk to and you hit the action key, a dialogue box will be made visible and the platformer behavior will be frozen temporarily.
The dialogueBox is just a textobject that's linked to a timeline object, just so I can create multi-page dialogues. Then, I hit the action key again to advance through the dialogue. Once I'm through the whole timeline period, the dialogueBox will be hidden, the platformer behavior will be set to active again and I can keep going.Info:
Pretty standard dialogue behavior, should be understandable without extra info.Resource:
I cobbled together a .cap file before and sent it to David. David corrected it, but we're still not quite there:http://www.thomasmahler.com/files/const ... _david.cap