The Riddle of the Golden Fox

Show us your completed creations made in Construct 2

Post » Tue Jan 24, 2012 2:14 pm



Hi there guys. Here's a story-driven stealth game I've been working on for a while. It is by no means ready for prime-time, but I've sort of hit the prototype phase, where all the features are pretty much in. However, I'd really like some feedback on what you think would be cool gameplay elements. Some of the things I was thinking was, should the player slowly gain abilities as the game progresses? Should they be unlocked with a money system? How long should the game be? Any suggestions for traps, levels, things like that, let me know!

The latest build will always be located here:

http://lrtw.net/Games/RotGF/app.html

I highly recommend using Chrome, as it has by far the best performance, at least for me.
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Post » Tue Jan 24, 2012 2:24 pm

Very nice, as far as I could see. I could not get over the doubble jump point within the tutorial, and the mouse cursor is distracting, because I dont know what to do with it. The pictures that show which button one should press "f" for forward are hard to read if you are as bad eyesighted as i am...
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Post » Tue Jan 24, 2012 2:30 pm

I like so much the atmosphere of the game! good music! keeps going!
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Post » Tue Jan 24, 2012 2:48 pm

Very good ... congratulations

I also like the atmosphere of the game
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Post » Wed Jan 25, 2012 4:08 am

[QUOTE=cow_trix]

Some of the things I was thinking was, should the player slowly gain abilities as the game progresses? Should they be unlocked with a money system? How long should the game be? Any suggestions for traps, levels, things like that, let me know!
[/QUOTE]

In my opinion, if the story of the game takes place on differents locations, I prefer that the player gain abilities as the game progresses. Otherwise if the game progresses in the same area but with more difficult missions, I think this should work better with the "money system".SamCartagenaPR2012-01-25 04:45:28
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Post » Wed Jan 25, 2012 10:51 am

addicting!!
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