The sad truth of Construct 2

Discussion and feedback on Construct 2

Post » Thu Feb 14, 2013 12:37 am

@imothep85

Awesome documentation on your AJAX example, thank you!teahousemoon2013-02-14 01:13:43
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Post » Thu Feb 14, 2013 10:45 am

[QUOTE=Ashley]@True Valhalla - I think you missed the point of my post - it's more about where things are going, than where they are now.
[/QUOTE]

Oh sure, I get why you're going this route. It's a unique strategy that will hopefully pay off. But in the "now", it's not particularly appealing compared to a native solution, as I'm sure you'd agree.
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Post » Thu May 09, 2013 7:52 am

[QUOTE=andreyin] I don't know man, I'm trying to make a big game on it and I'm amazed at how well it works. I'm using a bunch of layers, particles, behaviors and whatsoever and nothing has ever crashed with me.

See: http://www.youtube.com/watch?v=3jY1g1quBvA

Before Construct I used MMF to make my games and I lost around 2 or 3 games because MMF decided to crash whenever I opened my projects, after some time.

Link to that prototype : https://dl.dropbox.com/u/2383513/Sarah-PROTOTYPE2/index.html[/QUOTE]

That prototype is just awesome!!!
How did you do the inventory?
(simple explanation is enough, more thorough would be great)


I'm new to Construct 2 (but used the games factory 2 and older klik and play).
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Post » Sat Jun 01, 2013 6:08 am

@andreyin,

Do you have an updated link? Your old prototype url looks broken, now.
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Post » Sat Jun 01, 2013 8:57 am



Scirra Construct Guide Stone

@Ashley
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Post » Sun Jun 02, 2013 5:25 pm

[QUOTE=crowelian] [QUOTE=andreyin] I don't know man, I'm trying to make a big game on it and I'm amazed at how well it works. I'm using a bunch of layers, particles, behaviors and whatsoever and nothing has ever crashed with me.

See: http://www.youtube.com/watch?v=3jY1g1quBvA

Before Construct I used MMF to make my games and I lost around 2 or 3 games because MMF decided to crash whenever I opened my projects, after some time.

Link to that prototype : https://dl.dropbox.com/u/2383513/Sarah-PROTOTYPE2/index.html[/QUOTE]

That prototype is just awesome!!!
How did you do the inventory?
(simple explanation is enough, more thorough would be great)


I'm new to Construct 2 (but used the games factory 2 and older klik and play).
[/QUOTE]

It's really hard for me to explain.. but I'll try. All items are the same sprite, but on different animation frames. When you hold Space, there's an "for each element on X" on the array where I;

1- Create the item on the menu (at position itemmenu.x - 32 * ArrayItems.IndexOf(currentvalue) - This means that the item is always created on a position based on it's index value on the array.
2- Set that item animation to it's x position in the array.

Since this is a "for each X element" loop, these two lines will apply to every object created, and only objects that you have in the array.

Hope that isn't too hard to understand, I suck at explaining.

[QUOTE=RandomExile] @andreyin,

Do you have an updated link? Your old prototype url looks broken, now.[/QUOTE]

Yup, sorry, here it is https://dl.dropboxusercontent.com/u/2383513/Sarah-proto4/index.html

I recently got a publisher so my release date is now January 2014, but I'll have a small demo next month!



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Post » Sun Jun 02, 2013 6:32 pm

When one chooses a tool its because you know its limits and capabilities.

Sounds like the OP is saying "why doesnt MS Paint export to Xcode?
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Post » Thu Dec 05, 2013 11:01 am

I have come to the sad conclusion that Construct2 is well suited for games but not for more serious applications. To my regret I have wasted my money on this program and are still seeking a real program for development in the educational environment wherein I specialize. So much for good marketing! Back to C#.

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Post » Thu Dec 05, 2013 11:14 am

@mail2elr: C2 has never been marketed as an application making tool but only a game making tool.
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
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Post » Thu Dec 05, 2013 12:44 pm

@mail2elr - can you point to any specific problems you have encountered? Perhaps we could improve Construct 2 to address certain problems, but from your post we have no idea what you've had trouble with exactly.
Scirra Founder
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