The Serene Sky

Show us your works in progress and request feedback

Post » Wed Apr 06, 2016 10:42 pm

Image
You should unfreeze shapes in the correct order, so they fall and fit into holes on the ground.
There is no only correct way to play:
As it is a logical game, you can think several steps ahead and solve all puzzles in an unhurried manner.
Otherwise, combine your savvy, intuition and skill to find even more inventive solutions.

Features:
* Original mechanics
* Great atmosphere
* Living world
* Full interactivity



Play:
Kongregate

Download:
Google Play



Screens:
ImageImageImageImage
Last edited by Simple Games on Fri Aug 26, 2016 5:45 pm, edited 2 times in total.
B
9
S
1
Posts: 14
Reputation: 459

Post » Thu Apr 07, 2016 3:34 am

I really enjoyed this game, and played all 30 levels.
There were a few cases where the shapes didn't reset back to their original positions after a failed attempt, but other than that the levels progressed at an unfrustrating pace, and I never felt the game was unfair.

Correct me if I'm wrong, I did find the stars at the bottom don't really made sense. They seemed to be tied to how many shapes you get correct, but since you have to get all the shapes correct to pass the level, you automatically get all the stars. Maybe if stars were more timer based on how quickly you can solve the puzzle, or how many attempts it takes, then you could have levels where you didn't do so well and only got 1 or 2 stars.

Really good game though, I am quite impressed with the amount of thought that went into the puzzles.
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Thu Apr 07, 2016 8:55 am

ryanrybot, hello, and thank you for your comment. Actualy, I haven't yet met the issue with incorrect restart positioning, but I suspect it could have appeared after the last update, so I'll try to fix it next time. About the stars - you are right, and I've been thinking of how to justify them from the very beginning, and after your comment, looks, like the answer is here :) If you'll have some more ideas, or see some other bugs - I'll really appreciate, if you let me know
B
9
S
1
Posts: 14
Reputation: 459

Post » Sat Apr 09, 2016 5:12 pm

Game updated!
WEB DEMO


What's new:
+ New mechanics on level 10-19
+ Some background interactivity
+ Layout transition (blinds)
+ New font
+ Extra figures are self-destroyed on level 21-28

Plans:
+ Level menu
+ Full background interactivity
B
9
S
1
Posts: 14
Reputation: 459

Post » Sat Apr 09, 2016 7:34 pm

Cool idea, maybe just a few things to polish in the graphics : ] (the dotted line looks cheap especially)
B
22
S
6
G
8
Posts: 328
Reputation: 6,651

Post » Sat Apr 09, 2016 7:38 pm

lemo wrote:Cool idea, maybe just a few things to polish in the graphics : ] (the dotted line looks cheap especially)

Thanks for feedback, I'll do something about the line. What else, you think, should be polished?
B
9
S
1
Posts: 14
Reputation: 459

Post » Sat Apr 09, 2016 8:43 pm

Hmm I dunno, the outer edges of the main ice block look very aliased
While on the other end, its inner edges can look very blurry in some levels...
Also I think the moon is out of place, maybe you have instead of a photo an illustration like the rest
B
22
S
6
G
8
Posts: 328
Reputation: 6,651

Post » Sat Apr 09, 2016 8:50 pm

lemo wrote:Hmm I dunno, the outer edges of the main ice block look very aliased
While on the other end, its inner edges can look very blurry in some levels...
Also I think the moon is out of place, maybe you have instead of a photo an illustration like the rest

I'll keep it in mind, hope, next version is better, check it in few days (maybe tomorrow). Thanks again ;)
B
9
S
1
Posts: 14
Reputation: 459

Post » Sat Apr 09, 2016 9:07 pm

I think the puzzles are great but if you could add some 'juice' it would make the game really pop.
Effects like screen shake and bigger sound effect when a shape hits the bottom surface, and some kind of effect for when you complete a puzzle, like perhaps some chunky particles and a chime sound effect or something. Don't be afraid to try something extreme. then pull back if you need to. Sometimes the bigger effects are the most satisfying.

Here's an article that might explain more, if you aren't familiar with the juice concept.
http://blog.gameanalytics.com/blog/sque ... esign.html

Also, I forgot to mention that some of your background elements are muddying up your foreground. Sometimes it's hard to read exactly what's what, especially once you start introducing the more transparent shapes.
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Sat Apr 09, 2016 9:48 pm

ryanrybot, thank you for advices and info I'll try to add some 'juice' , but there's an issue about loud sfx, cuz i don't know, how can volume be varied, depending on impact force. Just making it depend on velocity didn't work well, as some inconspicious impacts sounded way too loud, so I've decided to make just one volume level for all situations.
I'll try what you are saying, and will see, if it works well with the game's atmosphere.
About the background - I'll try to make it darker.
B
9
S
1
Posts: 14
Reputation: 459

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 2 guests