the state of ouya and construct 2?

Discussion and feedback on Construct 2

Post » Sat Jun 01, 2013 9:36 pm

awesome jade thanks for that link!
I'm going to attempt to cloud compile it with cocoonjs and test on ouya, ill let you kno my results!


(20 Minutes later...)

Not yet, i took the example js you linked jade, and zipped it up and ran it thru ludei's cloud compiler, but just got black screen on ouya, which is strange because it ran fine in browser, on my pc.

also of note: I've successfully run an .apk that was compiled in ludei's cocoonjs cloud compiler, using resolutions of 1280x720 it looked great.
I should test sound as well soon.

perhaps I can adapt a simple example and use that combined with psema's work to figure out how to wrap construct 2 games with working ouya controls, that would be sweet.

I'll keep you all posted in this thread.
Thanks for all your awesome help!
-ZakZakChaos2013-06-01 22:09:44
B
8
S
2
G
3
Posts: 55
Reputation: 2,738

Post » Sun Jun 02, 2013 12:50 am

Psema4 work is a wrapper. It's not compatible with CJS. You could use his web sample, but his work in Java Android program.
B
88
S
18
G
9
Posts: 2,455
Reputation: 14,928

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 4 guests