The Trivial Boot

Show us your completed creations made in Construct 2

Post » Mon May 27, 2013 3:22 pm

Thanks to feed back I received I was able fixed a few glitches. I am not sure if this forum was the source of the emails I got, but thank you regardless! The Trivial Boot is now fully playable.

Game is hosted at this link.

Here are some screen shots:



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Post » Tue May 28, 2013 2:19 am

That's cool. It probably took a lot of work to do all that questions! By the way, how you make the "bot" answers? It's random or pre-determined?
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Post » Tue May 28, 2013 5:15 am

Thanks... I used a php middle tier with a mysql back end. The client contains the ids for the computer players, but the logic is server side (as are the questions, etc). Construct 2 has worked very well for creating the front end. Although I am still not at the level of using its more advanced features... I am working towards that. I think writing the questions took longer than the programming LOL ;-)

As for the logic itself... the players all have 3 possible values for both speed and knowledge.

Knowledge Example:
Basically once the php script retrieves their knowledge value it then scans each possible answer... just like a real player would. Each time it looks at an answer it "rolls" to see if it can tell if its right or wrong. If it fails to roll low enough then it will randomly decide to click it or not (50/50 at that point). If not then it moves to the next answer and so on. There are 3 levels of knowledge.. smart is 80/100, medium is 50/50, and dumb is 20/100. If it does roll low enough then if the answer is correct it will select it, or pass it if it is wrong. It repeats this until it locks onto 5 answers. agouti10142013-05-28 05:29:06
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Post » Tue May 28, 2013 5:33 am

As for speed that one is much easier... simple ranged roll.
For the tossup questions it goes like this...
Fast: 1 to 5 seconds (actually 100 to 500 / 100)
Medium: 3 to 7 secs
Slow: 5 to 10 secs
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