The Weather

Post your Construct-made creations!

Post » Wed Oct 07, 2009 2:59 am

Still in pretty early dev, but the basic gameplay is laid out. Just needa start working on levels.

Tiny-little-small-demo thing is here:
http://dl.getdropbox.com/u/1335444/weather.exe

I'll get some screenshots and such up when I have more of the game done.

BUT: I did want to show off what I did with the lightning in the game, 'cus I'm proud of that. :P So just check out the demo, and tell me what you think.
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Post » Wed Oct 07, 2009 6:59 am

thats pretty cool actually
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Post » Wed Oct 07, 2009 12:52 pm

Heh in true loki style :D

I love it. I like the rain droplets how they smash up when they hit stuff... and the cloud loks so cool. I love how you mix retro graphics with a new-age style to the animation and effects. The lighting is also very cool but something as simple as the rain was more impressive to me.

Nice work man, can't wait to see more.

Also, this game must be impossible, like all your other ones xD

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Wed Oct 07, 2009 7:36 pm

Haha, thanks. Although the rain took about 5 minutes to implement and the lightning took a few hours. xP

I'm planning on making this one much more full featured then my previous games; with basic things like level select screens and saving in between plays and stuff. Very basic, but none of my other games have had those things.

Also looking into a local multiplayer mode, not just because it'd be fun, but it would actually work with the theme, which you will find out more about when I'm done. :P
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Post » Thu Oct 08, 2009 12:12 am

howd you do the lightning? i assume random offsetting of a lerp from cloud to strike point at intervals, thats how i had done it for static scrubber
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Post » Thu Oct 08, 2009 3:13 am

Just created a line with its start point set at a cloud and the end point set a random point below it, within limits. Then I keep creating them until there within the Y range of the lightning rod, and it sets the end point to that and deletes the chain. It actually works pretty well for lightning, as all the segments of the chain aren't created at exactly the same time, just very close, it gives the effect that its actually striking and not just appearing.
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Post » Sat Oct 10, 2009 9:04 am

It's like really short.

But the game seems awesome.
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Post » Sat Oct 10, 2009 2:14 pm

Yeah, them demo's short, I haven't start designing levels yet, really. Just trying to get all the gameplay elements in place first.
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Post » Fri Oct 16, 2009 7:49 am

[quote="SPAMMER":2l4qnie6]SPAM REMOVED[/quote:2l4qnie6]
I hear spam a good way to get started, too
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Post » Fri Oct 16, 2009 8:03 pm

[quote="lucid":3jtqdq8b][quote="SPAMMER":3jtqdq8b]SPAM REMOVED[/quote:3jtqdq8b]
I hear spam a good way to get started, too[/quote:3jtqdq8b]

Please don't feed the spammers :)
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