Alright, a little bit of news.
I've started level design, and made some gamplay decisions concerning lightning. I've made the lightning waves on the metal plates independent from the lightning chains for a few reasons. First is that the lightning was somewhat inconsistent, and this led for the lightning waves to be sent out semi-randomly, even when I put the lightning on a set timer. As far as I know, having random variables affect player performance is bad game design, so I set the lightning rods on their own timer from the lightning strikes. I was also getting frequent instances of the last chain of the lightning not hitting the rod, and it didn't look very good. Now the lightning just goes at random intervals and ends when its off-screen.
The other reason is that the lightning becomes quite eye straining if it happens to frequently. This worked fine in the little demo, when the lightning had a long interval in between each strike, but if the lightning rods were connected to the lightning, if I wanted to have the waves sent out in rapid succession, the lightning would become very annoying very fast.
I really did like the lightning the way it was, but its really not practical gameplay wise. Though the lightning rods don't make quite as much sense now, it doesn't matter much 'cus its just a game.
And I think the actually gameplay will benefit from this in the end.