The World

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Post » Thu May 01, 2008 8:26 am

//THE WORLD
//IN CONSTRUCT EVENTS

=Include event sheet "Time"
=Include event sheet "Space"
=Include event sheet "Mass and Gravity"
=Include event sheet "Physics (newtonian)"
=Include event sheet "Physics (atomic)"
=Include event sheet "Physics (string theory 0.4beta)"

//Resolve all major crashes
=Include event sheet "God 54.1beta_unstable"

//Begin program
+Start of Layout
-Set Universe animation to "splodey"

//Expansion
+Always
-Set WindowSize.XY + ((72 * timedelta) * globalmeasurement.megaparsec)

//Make Universe and its container objects physical, set rules of interaction
+Program tick == 1
-Set Universe.XY to 0

+Star.fusionreaction == 1
-Create Radiation at 0,0 from star
-Set Radiation.wavelength to Star.intensity + random(10^6)
-Set Radiation.angleXYZ to random(360)
-Set Radiation.speed to 299792458*timedelta

+Timer == 10700000 years
+Planet.star == "Sol"
+Planet.number ==3
-Set Planet.name to "Earth"
-Create new Amino Acid at Earth 0,0

//Begin life with God command as workaround for not having written that law in the physics engine yet
+Always
+For each family "Life"
-Function God.evolution

+Timer is greater than 14999900000 years
+Primate.level == 99
+Perform once while true
-Create Human at Primate 0,0
-Set Human.freewill to 1

=Include event sheet "Adaptive Human AI"

//More to come soon. I'm very tired and obviously bored.
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Post » Thu May 01, 2008 9:42 am

HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA

:lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D
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Post » Thu May 01, 2008 10:10 am

//THE WORLD
//IN CONSTRUCT EVENTS
//Version 1.1

//*
Version 1.1 is a bugfix release with no major source code altered. Changes to sourcecode will be revealed in the next release.

Known Issues:
-We are aware of the problems with the God program (currently version 54.1beta). As you know, it is essentially an AI routine. However, the lack of restrictions leads to an inherent instability. We confirmed reports of a Human sprite that did not follow that species' rules of self-propagation. It was indeed triggered by the God program, which now seems to be smart enough to cheat at the game. This rogue human started out at level 99 with game-breaking levels of charm and charisma. Worse, it had exclusive access to key God functions such as "matter_change" and "zeropointgravity." Interestingly it was not created with many hit points and was soon dispatched by a subset of Humans particularly resistant to major global changes. We have decided not to interfere as the ongoing effects of this unexpected occurrence are of scientific interest.
-The previous issue comes on the heels of another God program malfunction which severely impacted the Human variable "max_life_expectancy." Currently, most Human sprites last on the average of 35 years. However, the Adaptive Human AI is slowly rebuilding the routines that govern this variable on its own - proving, at least for now, that bit of code is working as expected. Why the God program continually alternates between creating and destroying Life objects is under investigation. We cannot at this time remove God as it still handles many compatibility hacks and besides, how else were we supposed to build Stonehenge? It is also the major influence behind the Egyptian class building those giant pyramids, which are admittedly very cool.
-An unexpected behavior of the Adaptive Human AI has caused the Calendar system to reset to zero. That is, 1. It can't decide.
-There is a curious adaptation in all known Human objects regarding proximity to the equator. As exposure to sunlight increases, there is a marked genetic change in the production of pigments. This results in equatorial Humans becoming unusually dark, and polar Humans turning a sickly white. While unintentional, everyone at the office loves it and so it will stay in.

Bugfixes:
-The Relativity factor of Universe was corrected slightly to remove a bug where objects at great distance appeared older than Universe itself. This fix is transparent as all Earth-based AI is not yet aware of relativity.
-Regarding the Egyptian class, we removed a bug where, in the event of death, the Human was turned transparent and shot very quickly into the sky under the right circumstances. Nobody likes superbouncers, folks. How they even found this bug baffles the entire physics team. Who knows what they were aiming at, either.. Somewhere around Alpha Draconis, apparently.
-Somebody drew a giant penis using mountains near the South Caucasus. We first apologize to anyone who noticed this. A flood was triggered in that area to deform the shape into something less offensive. Total downtime for that area was 972 hours. Although most objects from the family 'Life' were destroyed in the process, we now have a curious overabundance of Ducks.

Additions:
-Switched to a new rendering system. We now account for the wavelengths of visible radiation with our new Color Shader. The good news is it is very efficient. The bad news is it caused a minor global freakout when it was activated. This has taught us to make such changes more slowly -- and may push back the planned increase in resolution until year 1009.
-The Roman class has been given an intelligence increase. They still like to fight lions and other stupid shit, but at least now they can develop Bronze tools to defend themselves during wartime instead of borrowing last-generation technology from surrounding cultures. We will be monitoring this change closely to avoid overpowering the class.

Subtractions:
-There was a serious issue concerning a group of Humans in the Atlantic finding a loophole in the evolution system. These Humans skipped right past the nuclear age and landed at level 21. We made a decisive move to just remove the Continent object "Atlantis" entirely. It was a quick and dirty fix, and we are investigating the activity logs to determine why it happened. Apologies to anyone who had money bet on their Olympic teams this year.

*//
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Post » Sat May 03, 2008 1:38 am

LMFAO this is gold man... GOLD!

I haven't laughed this hard at anything in ages :D
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Post » Sun May 04, 2008 5:26 pm

HAHAHAHAHA!!! You gotta write what year you're currently at in each build!
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Post » Mon May 05, 2008 1:59 am

I believe I add enough hints for you to take a decent guess at the year... :-P
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