The Wrong Sort Of Bees
Left Click - Spawn Bees
Right Click - Puff
Hold Right Click - Attract/Bees
-Spawn Bees on Pegs to Dislodge Pollen
-Help Guide Pollen to Collectors By Puffing
-Redirect Wayward Bees By Attracting
This is a pure score attack type game. Shoot Bees to dislodge pegs, pegs will spawn pollen. If pollen land in cups in bottom of screen you get their score. Keep Bees alive as long as possible!
Bees swarm, sometimes they flit, sometimes they flutter, sometimes they hone in on things, sometimes they steer clear of them. It took a lot of tweaking and even more fun accidents with the physics system to create their behavior. They die after enough collisions with objects. You get a bonus for how big your swarm gets as well as how long the swarm persists.
The more pollen bounce off objects, the more valuable they become once harvested and can even earn you more bees, so combining bees swarming and proper puff usage you can really boost your scores.
Puffs started out as a way of dislodging stuck balls, which it does. But it has since been upgraded to do a lot of things. Puffs, blow eggs and honeydrops useful for juggling and saves, attract all bees momentarily, drug bees who come in contact momentarily, and kill ants.
High SCores have been disabled for now because they breakeded things!
Haven't tested Touch Controls yet but I've been mindful of them. An amber partially transparent circle in the top left is a toggle to use the left mouse/touch as either the bees or the puffs. I've also made the toggle button drag droppable so the user can adjust it to whereever they see fit or on the other edge of the screen for lefties :).
Once I get enough statistics for scores I will probably be setting score "goals" in order to pass the levels. I have an upgrade system I want to implement that will produce hardier bees, and modifications to your puffer (will probably start the puffer to only juggle balls, then allow user to upgrade to bee attraction, etc.)
So far made with just the free version, it's at this point that in order for me to get the rest in shape and add more content and features I'll need the full license. It's also at that point where I'll either find the time to do the HUD and replace some art assets properly or pay someone with time.
I would love for any feedback anyone has in any department. Here are my release notes:
-All audio is temporary. At first I started with a pinball sounding set, but then had a great idea to make everything more musical. Have the swarm size change the music to be more dense and varied as time progresses. A basic implementation of this is in place with a bass loop playing while bees are on screen and stopping when there is zero.
-HUD is temporary. I like the font, but I need to streamline the presentation of this. This includes final placement of the scores, and other feedback text throughout (especially post game/high score! yech).
-I will probably keep the background artwork but I'd like to upgrade the pegs, their fonts, the shooter, the eggs and honeyballs, and possibly tweak the obstacle appearances. I like the simple silhouette quality to them, fits the font and the theme.
-Will definitely have a tutorial level that shows off the basic mechanics.
A bit about myself. I'm a professional audio engineer who works for a commercial game developer. (http://tony-porter.weebly.com, to see my credits) I picked up construct because it seemed a quick way of prototyping ideas, but I'm really liking what I see here and plan on sticking with it for final deployment. It's really addictive, and I like its speed of use. It tends to keep up with all the crazy things in my head fairly well so I give it credit for that. I mean, who says I want to make a patchinko game with bees and goes for it?
Anyway, thanks for any time you spend with my game. I'll be updating this thread as I make notable upgrades. Thank you!