Theory: (Virtually) Unlimited Game Area

New releases and general discussions.

Post » Fri Nov 27, 2009 12:52 pm

[quote:355es1tp]So, what I am striving to do is creating a sandbox-RTS and virtually "eliminating" limits for unit count and map sizes.[/quote:355es1tp]

Still your going to be limited somewhere in that.
I was thinking to deal with this you might treat the map like solar systems. I mean in essence they are round. So if you think in terms of staying within one system at a time, and if you were to go one direction you would eventually wrap around to the same coords you started from. You could then have different layouts for different solar systems.

Now as to unit counts, you could, in theory, use one sprite for all, and then have a separate frame for a different unit type. Of course for logic's sake you probably wouldn't want just one sprite, but you could cut down on extra sprites using separate frames.
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Post » Fri Nov 27, 2009 10:04 pm

[quote="alspal":1s9vbtjv]Are you able to expand on why this is? (I'm not an RTS expert)[/quote:1s9vbtjv]

Tactics is how you fight a battle: formations, who goes first, who provides support.
Strategy is how you go to war: support, location, morale.

Most games address tactics only. The Total War series does both, leaning more on the strategic side (it offers no control over individual units, for example)
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Post » Sat Nov 28, 2009 6:04 am

[quote="Mipey":j5cjwglg]
Player crosses coordinates 500,500, toward sector B2, the game engine shifts coordinates; Sector B2 becomes 0,0, while Sector A1 becomes -1000,-1000 and the player is teleported. May notice a slight stutter during teleport.[/quote:j5cjwglg]

Did something like this for Mineoba (on GJ)

Wouldn't do it again. Sure, its simple, but I had to have the stretches of nothingness.
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Post » Fri Dec 04, 2009 9:44 am

[quote="Madster":13h9hog5][quote="alspal":13h9hog5]Are you able to expand on why this is? (I'm not an RTS expert)[/quote:13h9hog5]

Tactics is how you fight a battle: formations, who goes first, who provides support.
Strategy is how you go to war: support, location, morale.

Most games address tactics only. The Total War series does both, leaning more on the strategic side (it offers no control over individual units, for example)[/quote:13h9hog5]
Madster, so I guess only global strategies are 100%-stategies :) But that's a problem - 90% of them are turn-based. Maybe for a reason.
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