I'm wondering how Construct could handle music based games like Bit Trip Beat http://www.youtube.com/watch?v=N6cjZF7m6fU
So you notice how every impact is in time with the music. My thought is that you could use Time Delta to move objects at the correct tempo, so say a track is in 120bpm, which is double that of 60, 60beats at 60 bpm is 60 seconds. You could presumably time an objects movement so that it reaches the player at the correct time.
But what happens if you have a game similar to rez where the player can 'shoot' at any time they wish, how would you lock the players actions so that he only fired in time with the music, and still keep the distance from player to target matched up so that when the bullet hit the target that was also in time with the music?
Also how could we have objects moving with every beat of the music but still keep the movement looking smooth without it stop/starting with every beat?
Does anyone have any theories on this?