There are a few errors that I do not understand

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Post » Sat Feb 02, 2013 1:52 am

I created a game example, I insert the sprite in the layout.When I exported it into cocoonjs and create it into android.The game still runs fine.But when I add a few sprites, when exported android games faulty, not working.Total file size must not exceed 8MB.In the game I did not do any event.
I tried many ways but still failed.
* Note: when I tested the game on a PC, it still works fine.
Sorry for my poor english.
Thank for read.
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Post » Sat Feb 02, 2013 1:58 am

We will need more information. Do you have a sample caps file or can you share details on what the new sprites do?
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Post » Sat Feb 02, 2013 4:46 am

It's here
http://www.mediafire.com/?5tpym0xcr5wj6ri
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Post » Sat Feb 02, 2013 7:42 am

To lower the size of your exported project you should check this blog article about image compression in Construct 2 it will probably help you keep your exported project under 8 mo.Kyatric2013-02-02 07:42:24
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Please attach a capx to any help request or bug report !
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Post » Sat Feb 02, 2013 8:23 am

The problem is not the file size.Since I've been experimenting with one sprite than 20MB, the game still works fine on android.
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Post » Sun Feb 03, 2013 12:28 am

Can anyone help me?In case of capx file you exported android running well, let me know, please. I've lost half a month because of this error.tamngon2013-02-04 07:45:13
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Post » Thu Feb 07, 2013 2:02 pm

After much testing the game, I found error is due to a mismatch between the types of smart phones.Android operating system is used on a variety of smart phones should not be compatible with all.The question is: "how to minimize incompatibilities between different types of smart phones?"
Sorry for my poor english.
Thanks for read.
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