particle_cannon_nofx - small file - very simple
particle_cannon_fx - big file - bit more complex with explosions sprites
(just don't comment that awesome cannon lol)
i'm just playing with particles to make some kind of missile effect
What i want to achieve is to make the missile fly to mouse direction with smoke behind it, and i want this smoke to stay on screen, and randomly fade out - to create random fog effect (just for screen look more like battlefiled).
Here's the few problem i can't solve
- There is no option to set something like "random fade out" - now particles starts to fade out after some time in a very linear way (dissapearing one by one) and it looks hm....bad.
- I can't see how can i interact with particles that have been allready created.
I mean, i can control how they will look before they are born, but when they on screen i cannot do anything with them - or mayby i dont know how.
- motion blur - don't work at all - it just makes objects very brigth
- and the particles one more time (in big file) - explosion are set to display sprites in front by order
(closer to bottom are allways in front) same with particles. but particles are let's sey jumping in z order. When you run abig file you'll see right a way what's going on.
and if there's a much simple way for that "missile effect" please let my know
and again...don't say anything about that cannon sprite ;>