Things I would really like to see in Construct 2

Discussion and feedback on Construct 2

Post » Wed Sep 24, 2014 11:12 am

Whoop! Thank you @Ashley & the Scirra team!
A big fan of JavaScript.
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Post » Wed Sep 24, 2014 4:06 pm

I think from a mobile point of view we need the following plugins for Cordova/PhoneGap and Crosswalk. The highest priority/core plugins that I think game developer need are as followed:
  • Full screen and banner ads - Developers often have to make their games free as their product is unknown to consumers. Therefore advertising allows developers to make money on their games without the player reaching for their pocket.
  • Cross platform IAP - Developers often have a full and free version of the game. The free version will normally have advertising in and it is common to allow users to use an IAP to remove the advertising as well as provide more gameplay. I say 'cross platform' as it would be better for C2 users to have a general set of events rather than specific events for each platform. However, It's better to have something than nothing. ;)
  • Post/invite from Facebook / Twitter - Marketing is very important factor of a games success and most indie developers cannot afford to do it in a big way i.e. TV adverts. Therefore, the rest of the indie developers have to use the cheap strategy of viral advertising through social networks. This is done by incentivising people to use and share game notifications through their social network i.e. Get a free in game pink hat for inviting your friend to the game.
  • Game Center / Google Play Games Service leaderboards - Users need a reason to come back to a game and in addition to your game goals a shared leaderboard among friends encourages one-upmanship rivalry.

The next highest priority plugins that I think game developers need are as followed:
  • Local notifications - Users need to be reminded to come back to a game and local notifications fill that purpose i.e. You have completed mining for rubies! Your goblins have no jobs to do!
  • Prompt to rate - The higher the rating the better the perceived quality of your game. The amount of people playing the game but don't rate it will be incredibly high. So players have to be reminded.
  • Analytics - Most people don't realise the value in game analytics. However, they can be incredibly powerful tool to allow developer to refine the game experience. i.e. 50% of users stop playing the game at level 3, which could mean the level is too difficult and a more gradual difficulty curve is required.

Then generally I would like to see.

  • Disable plugin - There are times that you don't want to include a plugin/object in the export, but you also can't delete it as it will remove all the corresponding actions. So I would like a bool on the plugin which disables all the corresponding action code and doesn't include it in the export.
  • Include OG tags in the index page - It makes it more searchable via search engines and social networks know how to share your link.
  • Change the background colour of the html page - At present it is set to white, but I think most people would prefer it black. It's easy enough to change it manually, but its a bit annoying.
  • Include html from a template page for banners - This will save you constantly re-adding html to the index page.
  • Change the background colour of the html page - At present it is set to white, but I think most people would prefer it black. It's easy enough to change it manually, but its a bit annoying.
  • Group layer or subgroup layers - There are times when you have to use multiple layers to get something to work. Now lets say you want to apply a ripple effect to the whole scene... Well it would require you to put the effect on each layer. Which is expensive. So I wonder if we could apply the effect to a group if it would be cheaper?
  • Share sprite option when cloning - So there are times where you need to use the same sprite but cloned multiple times. For instance when doing a parallax effect you need to have at least two sprites side by side scrolling across the screen. So you need two textures stored in memory. This problem can be solved by spawning the same sprite in again and using instance variables, but it gets a bit complicated.

Yeah. I don't want much! ;)
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Post » Wed Sep 24, 2014 4:21 pm

This request can be summed up in:
  • Modularity
  • SVG Support
I'm in favor of both.
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