So a quick question: If I were to implement a combo mechanic, similar to that of, say, the Devil May cry series, how would I go about that?
To clarify, by 'combo mechanic' I mean the following:
The player can execute a variety of attack through combined key input (like the 'half-circle-forward hadoken from SF for instance).
So far I have only managed to connect one single key press per action. I would like to know how I could have characters act differently, according to key combinations.
If someone has already explained: sorry my bad, where can I find it?