I'm glad people are liking the suggestions so far =)
[quote="madster":3d8cdiuj]I like this proposal, despite of it's overwhelming redness >_<[/quote:3d8cdiuj]
Hmmm, you're right. There needs to be more red! =P
[quote="madster":3d8cdiuj]... I would suggest something that looks almost the same but it's not: being able to fire an event, which can be used in the event sheets to do the good stuff you can doo in event sheets. This would allow complex interaction with animations right off the bat![/quote:3d8cdiuj]
It seems opinions are split on the call functions feature, which I was expecting. What I mainly wanted to suggest with the call function feature was added functionality, rather than a specific set in stone feature. Figuring out what that funcitonality would be is the point of this thread, among other things.
[quote="Arcticus":3d8cdiuj]I'm definately in favour of these suggestions! (even though I can't see any of those images
Strange, I've never heard of anyone having problems seeing images from Photobucket before. Are you viewing from school or some other form of public computer? Those often block imagehosts on their systems.
[quote="Arcticus":3d8cdiuj]I also like the radial animation angle viewer, if it wasn't limited to 32 directions but rather had more of a vector type layout, I think it would be really powerful.[/quote:3d8cdiuj]
I understand advocating the radial selector for reasons pertaining beginner frienliness, but if we're talking power and efficiency, the radial selector loses. Every time. What we have now gives us access to 360 degrees worth of angles, with shortcuts to the eight main directions when you create a new angle. You can not have any more angles than that. Though I admit, it would make more sense to me if the 0 degree angle was up and not right, then you could imagine the angles like a clock. The radial selector also took up a lot of unnecessary space.
[quote="Arcticus":3d8cdiuj]Creating many animations directions in Construct at the moment really IS a hassle (especially importing them, see my thread here [url:3d8cdiuj]http://www.scirra.com/forum/viewtopic.php?f=17&t=5477[/url:3d8cdiuj]
and take note of the importing animations suggestion)[/quote:3d8cdiuj]
I looked at it before and looked agagin at it now. It's an interesting idea, but I'm not sure of how practical it would be.
What you're doing is essentially cutting away one part of the process (creating angles for your animations) and replacing it with another one (prepping your animations to be imported in this manner), and I don't think you would really save any time or work with it.
If the idea is to limit the time spent on creating animation angles, there exist features aimed towards that in Construct. The mirror/flip animation toggleboxes in the property view. Of course, if you have different animations altogether for left/right, then it's a different thing. But, I think the time you would spend on prepping your animations in this manner would be fairly similar to the time spent creating new angles.