Thumb Space

Show us your works in progress and request feedback

Post » Thu Mar 24, 2016 10:25 am

- Sounds and music is working!
- Achievements implemented!
- First in app purchase successfully tested!
- App icons designed and implemented (thanks to twitter and tumblr for the suggestions)!

Made some good progress this week, here's how the app icon turned out:

Initial concepts
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Further iterations
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Final
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For the rest of today, I'll finish hooking up the remaining in app purchases. Then it's just the final polish and submission to apple!
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Thu Mar 24, 2016 3:51 pm

Tutorial complete! Nothing too fancy, just a couple of interactive prompts when you first play.

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Post » Tue Apr 19, 2016 9:13 am

We're currently searching for beta testers. If you're interested and have an iPhone or iPad get in touch with your TestFlight ID and name. Thanks!

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Post » Fri Apr 29, 2016 8:30 am

Latest build of Thumb Space is now available on TestFlight!

We've added:

- Relative controls, now you can place your thumb anywhere to move the ship!

- Progressive difficulty, over time the endless onslaughting wave of drones will become tougher and harder to shoot down (particularly excited about this one).

- Pause button, highly requested and surprisingly useful.

- Locked ships now have an air of mystery too them.

- home button on the game setup menu, now it's even easier to drop out of the action and make some quick changes to setting, browse the shop or check how your doing on the leaderboard!

- performance improvements (all be it minor and ongoing)

- bug fixes, I've had to remove the menu music due to a bug on ios8 but hopefully it will be back a couple of builds down the line.

As I mentioned previously, we're intending this to be our last build before we launch. All feedback is still very much welcome! It might just be added to a post launch build instead.

Good luck, Thumkind is relying on you!
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Fri Apr 29, 2016 8:00 pm

Looking good, @0Hayes!
I've always loved these sorts of games, and yours looks to be shaping up really well.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Apr 29, 2016 9:48 pm

@ryanrybot thanks!

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Thumb Space will be hitting the App Store on 05/05/16!
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Tue May 03, 2016 9:23 am

We need your help designing the next ship that will be added to the fleet!

Slap the creative grease onto your thumbs and start tinkering. The design must have an area to place your trusty thumb, fit neatly into a square and of course, keep it family friendly. Anything else goes!

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It doesn’t matter if you have the drawing skill of a two thumbed human or a 4 thumbed chimp we’d love to see what you come up with.

To enter, head over to Touch Arcade thread and drop us a reply with your epic idea!
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Tue May 03, 2016 2:57 pm

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Can't die in the version on Kongergate
I don't know how I feel about being able to choose bullets and mods when I have no knowledge of what they are.
Overall the art is very nice :)
Good luck on your project!
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Post » Tue May 03, 2016 3:08 pm

Theihe wrote:Image
Can't die in the version on Kongergate
I don't know how I feel about being able to choose bullets and mods when I have no knowledge of what they are.
Overall the art is very nice :)
Good luck on your project!


@Theihe Thanks for checking the game out! Honestly, the browser version is about 3 month old and is missing a huge amount of features.

If you'd like to try out the current (soon to be released (05/05/16)) game, send me a pm with your apple ID and I'll get you invited to TestFlight.

There still aren't detailed descriptions on the customization options but that's to leave some exploration to the player. I find allot of the fun is in the discovery. Personal preference of course, but the discovery and experimentation side is a huge part of the games unlock system.
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Tue May 03, 2016 3:14 pm

@Theihe I just noticed you were playing "Thumb Space Testing". That version is purposely built without death in order to test the drone spawning. I don't actually know why I haven't removed this build haha
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