Thumb Space

Show us your works in progress and request feedback

Post » Tue May 03, 2016 3:33 pm

0Hayes wrote:@Theihe I just noticed you were playing "Thumb Space Testing". That version is purposely built without death in order to test the drone spawning. I don't actually know why I haven't removed this build haha


Well then there should be no issue! Sorry I didn't look into it before posting in the forum ^^;;
Do you think you could give me the measurement for the spaceships? I'd like to enter the competition if it's still open (:
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Post » Tue May 03, 2016 3:40 pm

@Theihe I can do one better: https://www.dropbox.com/s/ynucdmydzdwcf ... w.png?dl=0

That's a link to the original 30x37px Sparrow. I should also note that the gun in the middle needs to be at least 4px wide.
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Sun May 08, 2016 2:25 pm

Message: Theihe can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
0Hayes wrote:@Theihe I can do one better: https://www.dropbox.com/s/ynucdmydzdwcf ... w.png?dl=0

That's a link to the original 30x37px Sparrow. I should also note that the gun in the middle needs to be at least 4px wide.


Hello again Hayes!
Here's my contribriution: https:// (__)drive. (___)google. (___)com/folderview?i (___) d=0ByjXOhsi9ATDR3hGbEJJWUlrTjg (___) &usp=sharing
There are two files since I didn't know how important it was for the mid section to be round (:
I'd love to test the game, but I'm unable to send you a pm here on scirra because my rep is too low (500 needed), go ahed and add me on Skype (id: Theihe) or send me an email at Dante-lundell@hotmail.com.
I hope to hear from you, have a great day!
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Post » Mon May 09, 2016 8:16 am

Theihe wrote:
0Hayes wrote:@Theihe I can do one better: https://www.dropbox.com/s/ynucdmydzdwcf ... w.png?dl=0

That's a link to the original 30x37px Sparrow. I should also note that the gun in the middle needs to be at least 4px wide.


Hello again Hayes!
Here's my contribriution: https:// (__)drive. (___)google. (___)com/folderview?i (___) d=0ByjXOhsi9ATDR3hGbEJJWUlrTjg (___) &usp=sharing
There are two files since I didn't know how important it was for the mid section to be round (:
I'd love to test the game, but I'm unable to send you a pm here on scirra because my rep is too low (500 needed), go ahed and add me on Skype (id: Theihe) or send me an email at Dante-lundell@hotmail.com.
I hope to hear from you, have a great day!


That's really awesome @Theihe thanks for entering!

So I completely forgot to mention it here among the chaos, but Thumb Space is now live on the app store! https://itunes.apple.com/gb/app/thumbsp ... 04838?mt=8
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Mon May 09, 2016 12:00 pm

0Hayes wrote:-snip-


Tried playing it and I feel like the "stop and click to shoot" feels very clunky
Maybe having the ship automatically shoot would open up a lot of more designs for level design? Just my take on it (:
The art is stunning, and the animations puts a smile on my face! Keep up the good work!
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Post » Mon May 09, 2016 12:06 pm

Theihe wrote:
0Hayes wrote:-snip-


Tried playing it and I feel like the "stop and click to shoot" feels very clunky
Maybe having the ship automatically shoot would open up a lot of more designs for level design? Just my take on it (:
The art is stunning, and the animations puts a smile on my face! Keep up the good work!


@Theihe The control over shooting is what gives it diversity. If you want an auto shooting shmup, trust me, there's thousands. I'll admit, it can take some players time to get use to it. I'm always working on how to introduce the concept to a new player.

Thanks!
Need help finding the right look for your game? I can help! hayes2D.com
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Post » Mon May 09, 2016 12:42 pm

0Hayes wrote:-snip-

Yeah you're very right on that (:
My suggestion would be to test out how it would feel to be able to shoot with a separate thumb- while flying with the other one- or maybe have the ship automatically snap to where you're pressing?

This is just my take on it though, and the game might be either better or worse with itterations, but testing something out to make it feel more approachable never hurt (:
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Post » Mon May 09, 2016 2:12 pm

Theihe wrote:
0Hayes wrote:-snip-

Yeah you're very right on that (:
My suggestion would be to test out how it would feel to be able to shoot with a separate thumb- while flying with the other one- or maybe have the ship automatically snap to where you're pressing?

This is just my take on it though, and the game might be either better or worse with itterations, but testing something out to make it feel more approachable never hurt (:


@Theihe Can't argue with that. I actually experimented with the ship snapping to the players touch, it wasn't something I personally liked as it opened up allot of possibilities for glitching. Though it would be fun as a future power-up that could be added to the prize pool. Something similar might also work well for the bullet giving it an auto fire powerup.

The next beta release we'll be experimenting with new ways of reloading (potentially with a docking platform) which will hopefully free some room on the HUD as right now their isn't enough room for more powerups.

If you folks have any ideas for reloading I'd love to hear them!
Need help finding the right look for your game? I can help! hayes2D.com
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