Tidekit - Native vs. HTML5, they promise no difference

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Post » Tue Apr 15, 2014 10:54 am

It's clear that they invested a lot of money to seem like a big deal, with their website design, fake testimonials and the looping last reservations list, but show nothing but an idea.
It all screams a fraud.
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Post » Sat Apr 26, 2014 12:58 pm

Message: fariwinds is not yet permitted to post plain text URLS (300 rep required). 2 URLS removed. Why?
I came across this post and its probably good if I tell you more about who we are and what we are about.

So I'm David Pratt, co-founder of CoastalForge, the company behind TideKit. I'm developing TideKit from the first hour.

Before TideKit, we developed TideSDK, a desktop solution that allows you to develop apps using JavaScript for Windows, Mac and Linux.

We are deep programmers and professionals in a variety of languages along with strong UX experience. We work to bridge native languages and operating systems with a unified API for JavaScript.

With TideSDK, we became an affiliate project of a non-profit under Software in the Public Interest with the likes of Debian, Drupal, ArchLinux, Postgres etc. While TideSDK is now aging, people continue to use it world wide.

TideSDK allows you to use PHP, Python and Ruby in a JavaScript context providing direct access to libs in these languages if you needed functionality not available in JavaScript. TideSDK was our start, what brought our team together and the credibility we bring to TideKit.

TideKit will retain these characteristics and allow folks that have software developed using TideSDK to migrate to TideKit.

TideSDK in open source was difficult since it is complex software and needed full time effort to develop. We had difficulty in attracting more talent to the project due to the variety of low level languages and deeper code base.

That said, we wanted more than a desktop SDK and had a broader vision for how to achieve ubiquity on all devices. We wanted to make it possible to write your sources once in JavaScript and deploy for mobile, web, and desktop.

In late 2012, we decided to move forward with TideKit as a commercial solution.

We are currently close to delivering the results and we've been building up our infrastructure and assets to deploy it. We are a small but tightly connected international team and we work (more than) full time hours to push ahead each day. Because we are spread around the world, development proceeds 24 hours a day.

As a result, we've got a significant investment in our technology to date and have developed a very large code base for TideKit itself and manage large number or repos for module and componentry to work with it. We currently run approximately 30 servers between our development and platform infrastructure.

We opened reservations as a way for those interested in our efforts to be the first to access TideKit when it releases.

In some respects, it is a crowd funding effort. Our customers are our investors with a vested interest in what we will deliver. We understand our role, and the trust that is placed in us. That's why we're facing every question, we have nothing to hide.

What we offer is an Early Bird and a Pioneer Plan that get earliest access and 30 days to test and try everything TideKit has to offer. The Pioneer level gives folks a bit more since they will also get an interactive Q&A with our developers and the first look at the product.

We know that we haven't said much about the technology, and how the platform works in detail. We are delayed on our timing, and of course we also want to change this.

We will launch our blog next week, and will begin writing about, and then demonstrating our technology. Next steps will be revealing our TideKit App, CLI, build services, docs and developer site. A lot to come.

We've spent time to put up a decent site and a video. Both of these will go through further transformations prior to our launch. You will not only see high quality resources, but detailed, helpful resources coming from us and we invite your feedback on improvements as we go forward.

Last spring, we introduced TideKit at TiConf in Baltimore. We let developers know what we are doing, why we are doing it and where we are headed. We're attempting to change the way we develop apps. The presentation is available on Slideshare at and on Vimeo.

Today, in order to develop mobile, web and desktop means developing multiple times, with different tools and SDKs. We are trying to improve that.

What TideKit means to us (and what we want it to mean to you) is that you can deploy and monetize on virtually every platform from a single effort. We think it is worth the investment, and are excited to show you what we have.

Some might think us crazy for taking on something as large as this, or even think it's impossible, but we'll demonstrate HTML5, hybrid and native apps created from a single source of code, built and packaged using our build services for deployment and distribution.

It's healthy to be skeptical, but or team consists of like-minded developers that want to change the channel on how to develop for multiple platforms. We are walking the walk now for quite some time.

In the end, we all know only seeing is believing. So we'll show you.
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Post » Sat Apr 26, 2014 1:02 pm

Sorry the urls I posted to the links to the Slideshare and recording of my talk at the conference were removed from my post. Not enough reputation yet to post external links. You can find them by searching for TideKit or Reinventing Native App Development for Multiple Platforms.
Last edited by fariwinds on Sat Apr 26, 2014 1:06 pm, edited 1 time in total.
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Post » Sat Apr 26, 2014 1:06 pm

@fariwinds Ok, that explains a small part, ill excuse me in advance: Sry for being so harsh, but.
What about @Fimbul said with the coffee shop dude "Chan" ?
What about the 4 different versions of Windows/OSX?
Do you want try to compete with, let's say Cocoonjs/Node-Webkit(I hate that it is using outdated chromium...)?
Are you going to try to in "integrating" TideKit into C2/Make it work?
I hope you understand us being so skeptical.

Edit: Try posting the urls like this scirra com/forum/tidekit-native-vs-html5-they-promise-no-difference_t100765
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat Apr 26, 2014 1:21 pm

@fariwinds It's hard to believe your product isn't a scam when you fake recent purchases. Or perhaps everyone from Saudi Arabia really is named 'Ahmed'?
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Post » Sat Apr 26, 2014 1:32 pm

@SgtCont Hello. No problem with the skepticism. I think if I were reading about us, I might be also since we not communicated as much as we want just yet. Its been a bit difficult with the smaller team. Christian is typically on our twitter channel to help folks. It's sort of a crazy balance for us along with the development work load and the blog is next for us because we know it is important start talking more about the technology and showing folks what it is and how it goes together easily to make apps. We are putting a lot of effort into the structure of apps for this approach to apps come together quickly and feels familiar.

We were actually around before node-webkit with TideSDK and there are several things about TideKit that are much further along. More importantly we cross web, mobile and desktop. We have more apis for more native capabilities on the desktop and our packaging systems are more advanced. We also integrate with node but not in the same way as node webkit. That said you code in CommonJS to get the most from TideKit.

We are using latest ports of webkit as well as blink. So this will allow folks to distribute to the Apple app store if building with the native webkit. If that is not so important to you, you can build for highest HTML5 compliance with builds on current blink/chromium. We are current to date on all our browser ports and move quickly to keep our underlying browser ports up to date.

Can you point me to this other discussion. We are behind on our communication and we've been quite busy. I am not aware of all conversations. I am really into code pretty much each day. I have no issue speaking about anything we are doing.
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Post » Sat Apr 26, 2014 1:42 pm

@squiddster The way our system works there is that when folks make a reservation, it displays their first name, country and the status of their reservation. We have folks that know and have used TideSDK from all over the world that know who we are as a team. TideSDK was featured in blogs and articles in countries like Germany, France, China, and many more.

They signup and their name is displayed, we don't change these things. Our system just makes a request for last 30 reservations in our database, displays the first 6 and our animation runs the fetched data in a cycle. That is all there is to this. Thus far we have a good cross section of folks from all over. If you want to test the functionality yourself, sign up and you will see your name in the rotation.

On our reservations, it may not be as obvious as we want, but important to distinguish that folks with reservations get a full 30 days without cost whether they sign up for as an early bird or pioneer. Trials will be always be free for TideKit. but they will not be so long.
Last edited by fariwinds on Sat Apr 26, 2014 3:24 pm, edited 2 times in total.
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Post » Sat Apr 26, 2014 1:44 pm

@fariwinds , thank you for the answer, but im sry, i couldn't find a clear answer what you say about this "Chan" guy, and why you have 4 different Windows/Mac OSX versions listed. And if you are looking into making it work together with C2.
I appreciate that you take time to look at this thread as it is a mostly negative one, and try to explain everything.

Edit: Thanks for the explanation to the reservation cycle ;)
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat Apr 26, 2014 1:54 pm

@SgtConti Hmm. If you can point me to the conversation about "Chan" I am happy to comment. What do you mean about the multiple OS versions? We have compatibility with older versions of the OS back as far as XP at present on Windows and on current Windows 8, we now support Mavericks on OSX and we are not working with Ubuntu 14. Keep in mind this means you can still distribute and have your app run on older OS versions. Hope that helps.
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Post » Sat Apr 26, 2014 2:13 pm

@SgtConti On integrating C2, we have not had any discussion with the folks behind it to date. TideKit is really a core that can dynamically build up a runtime to execute the code on an operating system. When a developer wants particular functionality, you configure it simply in a .json file similar to a node project.

You tell our build system what platforms to build for and it will compile the code and generate the app complete with an installer for the operating system.

You will see integrations with a 2D and 3D libs for game development in future and perhaps not that far away. Besides native functionality, you have any functionality available in node modules and components. There are already fairly solid libs in pure JavaScript as well as native code for game development. The number of modules of CommonJS functionality folks have access to is now over 70,000 modules today.

We have discussions with an number of folks that create apps of almost every kind, and have a number of existing relationships as a result of TideSDK. Our first goal is just to get our platform out there and then expand on its possibilities and potential.
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