Tile based "digging" games

Get help using Construct 2

Post » Wed Jan 22, 2014 4:52 am

*spanks monkey to NNG's Avatar*


aaaahhhhhhhhhh
When in doubt..or you are lost in a Zombie apocalypse or someone is giving you a hard time..Remember one thing..... Read the Construct 2 Manual..it will save your life.:)
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Post » Wed Feb 12, 2014 2:51 pm

I agree that i used a very loong and hard way to deal with the problems. However that is how i learn, by doing. I like to think out a logic and a easy way to try to solve my problems, but of course since i am not skilled with how the "Arrays" works, i obviusly end up having problems where i can only solve it by using these loong and hard ways. But that is just how i deal with things, and i like it ;)
I also like to share it to others so they also can use it if they find it helping. But i agree that i use loong and hard solutions for things...
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Post » Wed Mar 26, 2014 11:06 pm

thanksfor this man helped me a lot :)
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Post » Thu Jun 05, 2014 3:45 pm

This post helped me a lot. Thankx
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Post » Sat Apr 25, 2015 12:36 am

Look at this one, I did it by telling the computer to create a rock sprite bellow the game floor every tick.., then there is a sine sprite that cuts a path as they travel up, also on a time interval it randomly creates 100 or so diamonds on a layer behind the rocks... After the rocks cross o er the top of the screen they are destroyed to keep down on screen image numbers. http://www.kongregate.com/games/TonyW50/cave-runner
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Post » Mon Jun 08, 2015 6:30 pm

@HPA97 any success with your terraria clone in C2?
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Post » Sun Aug 30, 2015 1:58 am

guys what is the command to do the erase blocks on a tilemap?

It's something like TilemaptoMouse(x) something like that.

It's when you do like Mouse Left Click >> Erase Tilemap (something something XY)
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