I'm making a retro top-down dungeon romp. I've noticed it feels a bit finicky trying to place all my tiles down and wondered if I'm doing it wrong? Here's what I do for "tiling":
- Create one sprite per unique tile
- Use ctrl-drag to clone it
- Use grid snapping for accurate placement
It really doesn't feel intuitive compared to for e.g. RPG Maker.
Is there an easier way? Anyone got tips?