Tile-based RPG possible yet?

For questions about using Classic.

Post » Thu May 28, 2009 12:50 am

Can you use Construct to make a decent RPG yet? :roll: I was wondering if there was some way to make games similar to that of RPG Maker or something of that sort without a lot of workarounds. I haven't kept up-to-date on the progress of Construct, but I like that objects can be used across all scenes now. That's actually a feature I asked for, so thank you, developers.
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Post » Thu May 28, 2009 3:26 am

It's always been possible, it just depends on how much effort is put into it. :P There is the grid movement now, though.
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Post » Thu May 28, 2009 3:44 am

What workarounds are you talking about? It's been possible to make a Tile-Based RPG in Construct since before you became a member here. It's possible to make whatever genre of 2D game you want.

If you'd stuck with it all this time instead of wishing that Construct worked more like RPGMaker or GameMaker you'd probably have a pretty decent RPG engine going by now.
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Post » Thu May 28, 2009 9:02 am

It is entirely possible, but it requires a lot of effort on your part. Even though Construct is made for fast prototyping, it doesn't create a fully featured RPG on click of a button. Yet. As always, you have to get into it and build the engine yourself (that is, from events, plugins etc.).
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Post » Thu May 28, 2009 9:25 am

Indeed, plenty of ways to do it, whether laying tiles yourself or making a level creator/loader.
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Post » Wed Jun 03, 2009 6:17 am

So no tiles engine built-in? Damn.
I was just hoping. :( Best to ask.
I don't like having to align and grid tiles. Rather have a tile grid that holds the tiles for me.

Construct is never going to be my cup-of-tea (neither was Game Maker),
however, I don't think it's good of you to put me down. (I could make a game using it. I just don't.)

If there's a plug-in for a tiles engine or anything to make RPG-ish features easily, I would like to see it, but I'm not interested enough to wade through forums to find it. I'd rather stick with the engines I'm making from the ground up. Ha, ground up, tiles, get it? Yeah. :roll:
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Post » Wed Jun 03, 2009 6:59 am

By "from the ground up" I assume you mean you find it easier to make a tile engine by coding it from scratch with some programming language or another? Eh... okay then.

Seems to me that you could make a tile-based level editor in Construct that does what you want in a mere fraction of the time it takes to code a custom engine. But hey, whatever floats your boat.

And nobody is putting you down, I was simply stating a fact. If you'd stuck with it you'd have something made by now. Instead, you're taking the long route by looking for shortcuts.
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Post » Wed Jun 03, 2009 11:14 am

Construct provides the runtime engine. It is like arts teacher provides you with a block of clay.

What you make out of it, is entirely your problem. The arts teacher won't shape the block of clay out for you, you have to do it yourself.

There is no tile engine for Construct yet, but it has everything you need to make one. Like deadeye said, you are wasting time by looking for shortcuts. It is almost as if you don't want to make a game yourself, you just want to direct it around.

Unfortunately game development is about putting effort into your projects. I am still failing, but I'm getting there... slowly. :P
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Post » Wed Jun 03, 2009 1:12 pm

[quote="Mipey":265xj03c]Construct provides the runtime engine. It is like arts teacher provides you with a block of clay.

What you make out of it, is entirely your problem. The arts teacher won't shape the block of clay out for you, you have to do it yourself.

There is no tile engine for Construct yet, but it has everything you need to make one. Like deadeye said, you are wasting time by looking for shortcuts. It is almost as if you don't want to make a game yourself, you just want to direct it around.

Unfortunately game development is about putting effort into your projects. I am still failing, but I'm getting there... slowly. :P[/quote:265xj03c]

QFT. Construct is developed to enable anyone to make pretty much any 2D game they want, not to make certain types of game ridiculously easy, like RPG maker.
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Post » Wed Jun 03, 2009 4:42 pm

[quote="Rich":1fr822ke]Construct is developed to enable anyone to make pretty much any 2D game they want, not to make certain types of game ridiculously easy[/quote:1fr822ke]

Unless you're making a platformer :P
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