Tile Map Collision Problem

Discussion and feedback on Construct 2

Post » Fri Jan 15, 2016 10:40 am

So I set If Platformer Collide with Coin_Tile, clear Tile like this:
Ease Tile X: Coin_Tile.PositionToTileX(ActualPlatformer.X)
Ease Tile Y: Coin_Tile.PositionToTileX(ActualPlatformer.Y)

Unfortunately, nothng gets cleared, because even though collision did
occurs, the registration point of the ActualPlatformer isn't within
the Tile's Position yet even though the boundary of the Platform is in.

How do you fix this ?
Posts: 288
Reputation: 1,726

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 2 guests