So I set If Platformer Collide with Coin_Tile, clear Tile like this:
Ease Tile X: Coin_Tile.PositionToTileX(ActualPlatformer.X)
Ease Tile Y: Coin_Tile.PositionToTileX(ActualPlatformer.Y)
Unfortunately, nothng gets cleared, because even though collision did
occurs, the registration point of the ActualPlatformer isn't within
the Tile's Position yet even though the boundary of the Platform is in.
How do you fix this ?