I strongly disagree with the three above posters, especially with Kioyoshi's biased argumentation that rests on false facts.
Sure it would be nice to have some full-blown solution for tile editing. But then again, I'd rather see Scirra's limited ressources be aimed at practical features like families or XML parsing (features that would allow users to make their OWN level editor in the end or even use Tiled, the tile-editor that was already quoted a lot of times).
But for now, as it is C2 IS the tile editor. And it does its job.
It's probably even closer to the tile editor of Braid than anything (Braid doesn't rely on squared tiling like a zelda for example).
I used C2 for my levels in Space Jinx
, and it worked wonderful.
And it was even before the "Initial frame" property (it came in middle of the development, and helped save some events but all in all, I had worked around it already).
Something missing maybe could be a "Initial animation" to go along with the "Initial frame".
But from there you're pretty much done as far as editing (placing tiles) goes.
Tile-editing is NOT a priority in the sense it can already be achieved. And a tile editor in its own is a FULL software. For now, let Ash work on C2.
Edit: Ashley posted while I was writing this. The posters mentioned are the three above him of course.
In the end, it appears to me we said about the same thing, all priorities are subjective, and he codes alone, so everything takes time to be achieved.Kyatric2011-11-22 22:42:31