Tile maps, how to turn off collision checking?

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Post » Sat Dec 20, 2014 11:10 am

I don't need to do any collision checking in my game because its all co-ordinate based movements, i've disabled collision checking on all sprites but when i run in debug mode the games still doing hundreds of checks per tick which increase per sprite object i add so i'm pretty sure its the tile maps. Is there any way to disable them? I can't seem to find it. @Ashley
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Post » Sat Dec 20, 2014 2:12 pm

If you don't make any collision checks then the engine doesn't do any automatic collision checks. There must be something in your project that is making collision checks.
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Post » Sun Dec 21, 2014 12:57 am

Search for collision and overlap in your events. Check for behaviors you might have forgotten about (the most likely candidate).
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