Tile object getting more pixelate when go further

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Post » Mon Jan 20, 2014 6:48 pm

Hi everyone,

I was wondering if anyone has the same problem that I have experience with C2.

I have made a very long tile-object (as background). When going from left to right (with my playable object) the farther I go the more pixelate the tile-object shows. It only happens when "Enable WebGL" is set "Off". If "On" then no problem, but I don't use WebGL because Ludei advice me not to use it. Because it's very unstable right now, which will let mobile games crash.

Do anyone has the same problem? I'm not sure if this is a bug or a just a C2 software limitation. Maybe someone with a solution?

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