Tile texure maker (v1.1f)

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Post » Mon Aug 01, 2011 7:21 pm

Very basic tile maker

1, Pick a texture
2, Pick a brick style
3, Pick a top (Grass, snow, etc) optional
4, Copy tile to clipboard

Work in progress



cap and textureschrisbrobs2011-08-29 12:54:53
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Post » Tue Aug 02, 2011 1:09 am

Nice idea.

Hope you develop it to a point where direct saving of the new tile is supported. Maybe even importing own textures, resizing, applying image operations and the like.

(Dreams of bumpmapping baked into the generated tile, and a library function to manage the tiles)

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Post » Tue Aug 02, 2011 3:38 pm

Not to bad
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Post » Tue Aug 02, 2011 6:33 pm

[QUOTE=tulamide] Nice idea.

Hope you develop it to a point where direct saving of the new tile is supported. Maybe even importing own textures, resizing, applying image operations and the like.

(Dreams of bumpmapping baked into the generated tile, and a library function to manage the tiles)

[/QUOTE]

-------------------------------------

Added: Import texture(texture is resized & added to 'textures'folder)
Added: Save texture (edited texture is saved to 'my saves' folder)
Added: Size Button (resize texture before saving)16,32,64,128)



V1.1 cap and textureschrisbrobs2011-08-02 18:34:20
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Post » Wed Aug 03, 2011 2:45 am

I'm still no fan of the wait object, if it is used just to be able to place a dozen of actions in one event. It makes the event sheet very unflexible.
But hey, it works.
The result is a fully functional editor that helps making seamless tiles. I like it.

One proposal: Why not letting the user decide where to save the generated png? Just using the CommonDialog to get a valid path shouldn't be hard to implement.

But, again, nice work! I like it.
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Post » Wed Aug 03, 2011 7:43 am

Very nice, chrisbrobs.

I can only see a 'navigate right' arrow to move through the tile textures. Is this right, or am I missing something? The ability to go back to a previous texture would be useful :)

zenzenox982011-08-03 07:43:46
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Aug 03, 2011 10:40 am


[QUOTE=zenox98] Very nice, chrisbrobs.

I can only see a 'navigate right' arrow to move through the tile textures. Is this right, or am I missing something? The ability to go back to a previous texture would be useful :)

zen[/QUOTE]

              
Added: Buttons to Scroll backwards through all textures (zeno98)
Fixed: Button to reset texture now works (it was opening a transparent texture)

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tulamide:
One proposal: Why not letting the user decide where to save the generated png? Just using the CommonDialog to get a valid path shouldn't be hard to implement.


Need help with this (its the last Group and it's disabled at the minute).....iv'e also added a button.              

Can't work it out ? ? ?

Here's the latest cap
(only the cap so put it in the folder with the textures etc)


C1TilemakerV1.1a
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Post » Wed Aug 03, 2011 11:10 am

Here you are :)

SaveFileDialog working

http://www.mediafire.com/file/9ttbatmbix01lm6/C1TilemakerV1.1b.cap
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Post » Wed Aug 03, 2011 12:26 pm

Thanks tulamide.

Ive finally made somethihg with Construct that i can claim is 99% working!?

I think i need include more textures and 'brick effects' to add a bit of variation though.
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Post » Wed Aug 03, 2011 12:41 pm

Almost there, chrisbrobs :)

Only one very, very, itsy teenie, weenie, slight quibble :/

The numbering on the navigation arrows looks a little messy as the count increases. 2 options I can think of are: place the count above or below the arrow or make the whole layout, and hence the nav arrows, slightly larger.

zen
If your vision so exceeds your ability, then look to something closer.
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