Tile texure maker (v1.1f)

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Post » Wed Aug 03, 2011 2:38 pm

[QUOTE=zenox98] Almost there, chrisbrobs :)

Only one very, very, itsy teenie, weenie, slight quibble :/

The numbering on the navigation arrows looks a little messy as the count increases. 2 options I can think of are: place the count above or below the arrow or make the whole layout, and hence the nav arrows, slightly larger.

zen[/QUOTE]

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Hard but fair !

Itroducing: C1tilemakerV1.1c



C1tilemaker1.1c

This contains 1.1c, some new textures and improved navigation arrows !


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Post » Wed Aug 03, 2011 3:09 pm

mmmmmm'kay

err

I'll get back to you when I find anything else that is wrong


Only joshing. Looks the biz!

Nice work, chrisbrobs.


zen
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Aug 03, 2011 3:39 pm

[QUOTE=chrisbrobs] Thanks tulamide.

Ive finally made somethihg with Construct that i can claim is 99% working!?

I think i need include more textures and 'brick effects' to add a bit of variation though.[/QUOTE]

With the Noise 2 plug you should be able to generate a huge variation of textures, including bricks. Well once he gets it all enabled that is.
If you've ever used Filter Forge, or MapZone, you'll know what I mean.
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Post » Wed Aug 03, 2011 6:18 pm

newt:
With the Noise 2 plug you should be able to generate a huge variation of textures, including bricks. Well once he gets it all enabled that is.
If you've ever used Filter Forge, or MapZone, you'll know what I mean.

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Not familiar with Filter forge or mapzone, gonna have a look at Noise 2 plug in a mo.

Cheers.
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Post » Fri Aug 05, 2011 1:07 am

C1TilemakerV1.1e

Ive tried to incorporate a bumpmap generator(plus a few other effects)

Still experimenting, so you will have to play around with it.



You can only save the bumpmap to the clipboard at the minute, because my brain is fried and i havent finished it yet.

edit 05/08:

Didnt include the reqired 'ini' file in the rar file...it is now.

link

(this only contains the cap and ini file 60kb)

you need the image files that come with the previous downloads to test it.chrisbrobs2011-08-05 10:19:18
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Post » Sat Aug 06, 2011 6:01 pm

[QUOTE=chrisbrobs] newt:
With the Noise 2 plug you should be able to generate a huge variation of textures, including bricks. Well once he gets it all enabled that is.
If you've ever used Filter Forge, or MapZone, you'll know what I mean.

[/QUOTE]

I tried the Plugin...its brilliant !

I managed to scale it down to create 'tile size' texture's and you can make some amazing random textures with it.

Thanks newt.   chrisbrobs2011-08-06 18:09:08
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Post » Sat Aug 06, 2011 8:21 pm

[QUOTE=chrisbrobs] C1TilemakerV1.1e

Ive tried to incorporate a bumpmap generator(plus a few other effects)

[/QUOTE]
That is awesome. Didn't think it would be realized that quick. This grows and grows to a really useful, competitive tool!
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Post » Mon Aug 29, 2011 12:59 pm

Latest version 1.1f 29/08/12



See previous posts for instructions
Basically use arrow keys to select a new texture or image, click on the squares to apply/use the texture.

Added:
New textures.
Improved interface
WIP

Download 1megchrisbrobs2011-08-29 13:01:02
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Post » Mon Aug 29, 2011 1:08 pm

If your vision so exceeds your ability, then look to something closer.
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Post » Mon Aug 29, 2011 5:34 pm

This program is getting cooler all the time, thanks Chrisbrobs!
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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