Tileable Graphics

For questions about using Classic.

Post » Wed Jan 13, 2010 5:36 pm

I am new here and would like to help. My specialty is graphics and would like to know if a tillable set of floor textures would be helpful?

If so what would be a good size for them? 100x100?
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Post » Wed Jan 13, 2010 6:26 pm

[quote="Guyon":xliy478x]I am new here and would like to help. My specialty is graphics and would like to know if a tillable set of floor textures would be helpful?

If so what would be a good size for them? 100x100?[/quote:xliy478x]
I would prefer to round it to 128x128.
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Post » Wed Jan 13, 2010 6:37 pm

Good thought. Lets get few more opinions and what people like as far as graphics. ie Space, earth textures, etc. And I will start.
It look like Box.net is the preferred way to distribute?
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Post » Wed Jan 13, 2010 6:40 pm

Or dropbox which is very good and easy way to share files, also no ads and no pages.
https://www.dropbox.com/referrals/NTg4ODMwMzk
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Post » Wed Jan 13, 2010 9:03 pm

[quote="Doppel":24f7g2ik]I would prefer to round it to 128x128.[/quote:24f7g2ik]
I like it that you think powers of two are round numbers :)
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Post » Thu Jan 14, 2010 12:02 am

jpg or png? I will get out some tests samples out by tomorrow. I am guessing jpg will be smaller
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Post » Thu Jan 14, 2010 4:55 am

Don't bother with .jpg. Construct converts everything to .png when you import it anyway, and .jpg is really crappy for games because of artifacts and junk.
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