+ System: puzzlecubes.Value('x') Equal to round(puzzlecubes.X)
+ System: puzzlecubes.Value('y') Equal to round(puzzlecubes.y)"
...and, I think it is difficult for a player to pixel precise position those blocks, you could add a range. If a block is between i.e. 550-554, it'd snap to the right position"
What do these expressions actually do?